Eight Direction & More Frames - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Eight Direction & More Frames (/thread-2578.html) |
RE: Eight Direction & More Frames - NightOwl - 11-10-2011 There are switches in the configurable that enable/disable the feature. I'm at work so I don't have the script up. EDIT: CHARSET_8DIR_CONTROL <--- it's turned off. RE: Eight Direction & More Frames - JayRay - 08-17-2012 Does this work well with pixlemovement scripts like f0tz? RE: Eight Direction & More Frames - DerVVulfman - 08-17-2012 Not likely. Most movement scripts overwrite the methods that govern movement so they're not compatible with one another. f0tz's system had 8 directional movement though. RE: Eight Direction & More Frames - AeroLowe - 09-15-2012 (03-13-2010, 01:24 AM)DerVVulfman Wrote: Ah, Riku and Sora. These are sprites courtesy of Atemu (when I knew her as Skyla Doragono).BUMP How would one do this, exactly? I've made this character set, but I don't know how to optimize it for this script, particularly because I'm an eventer and not a scripter... RE: Eight Direction & More Frames - DerVVulfman - 09-15-2012 Optimizing the characterset, eh? Well, I take it you have the system set up to have 8 directional tilesets (up,down,left, down-left, up-right, etc.), and have 8 frames AND a standing sprite. That's pretty much fine. However, I take it that you wish to trim excess from your character graphics. I really can't say how to trim excess from your characterset. I mean, you could try drawing a grid over your character as a guide. Trim the same number of pixels from both left and right sides of each frame, but make sure you have enough space for things like the foot when the leg is extended in the running pose. Trim some from both top and bottom too . Usually, you don't have much leeway space on the bottom of the sprites as the sprite is usually placed on the map based on the bottom of the character sprite, not the center. RE: Eight Direction & More Frames - AeroLowe - 09-16-2012 Hm, thanks. But actually, I've been having a problem with the 8 frames. It seems to be buggy and bugs back out to 4 frames, which also bugs out the standing pose. Could you list maybe instructions to see if I'm doing something wrong? RE: Eight Direction & More Frames - DerVVulfman - 09-16-2012 From what I gather, you're just going to have 'one' set of poses... nothing too custom such as optional 'punching' or 'ducking' or whatnot. So this would be a setup for your custom characters. Just remember, custom non 4x4 characters use a tag "_custom" as the instructions and config (section shown below) shows: Code: #--------------------------------------------------------------------------- RE: Eight Direction & More Frames - AeroLowe - 09-17-2012 Hey, thanks! That definitely fixed what my problem was. Also, I noticed now that there is an "idle" pose that, for me, is the character running. Slowly. Is there a way to make a custom idle pose? RE: Eight Direction & More Frames - DerVVulfman - 09-17-2012 That's the beauty of the system. You can make an idle pose as long as it is within the same single spritesheet (not a separate file). IF... you are using an 8 directional sprite, that means you will have the first 8 as your normal pose and (for this example) another set of 8 sprites below it making 16 sets of animation. After that, you need to do some edits to the config: Code: CHARSET_TOTAL_POSES = 16 # Total number of poses Code: CHARSET_POSES_W = 9 # First pose/dir for wait/idle The first value shows that you have 16 poses, the first 8 for walking and second set for idle animations. And then the second value sets the IDLE post to start on the 9th pose in the whole charset. Other poses in the system works like that. And there are some control values for the IDLE pose to look into as well. RE: Eight Direction & More Frames - AeroLowe - 09-17-2012 But wait, if I understand what you're saying, it is that the second column would be my idle pose, but wouldn't that mess up all the other 8 direction animations? |