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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() Pages:
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RE: MP3 loop performance - Taylor - 03-20-2011 I agree, but I've found more and more that midis that sound good out of XP sound awfully "echoy" or even lack certain channels. I don't use MP3s just because, and try to cut them down or swap them for OGGs. I actually find the SE folder is a major size culprit more often in my projects. :x RE: MP3 loop performance - DerVVulfman - 03-22-2011 ![]() I also removed the text saying that .ogg isn't supported. Meh, I forgot to remove that months ago. RE: MP3 loop performance - Espon - 03-22-2011 I noticed the audio gap when music restarts, just seems to be the way RMXP is. I've trimmed MP3s in such a way that they sound perfect between the end and beginning in winamp, but still have that noticeable gap in RMXP even without this script. As for why to use MP3s...they're just easier for me to find. I have little knowledge of editing midis, and most that I do find simply don't sound good through RMXP or lack proper repeating. RE: MP3 loop performance - xnadvance - 06-06-2011 (03-22-2011, 10:18 AM)Espon Wrote: I noticed the audio gap when music restarts, just seems to be the way RMXP is. I've trimmed MP3s in such a way that they sound perfect between the end and beginning in winamp, but still have that noticeable gap in RMXP even without this script. Maybe it's the script...not the rmxp or or it's your computer making your rmxp feel like it did it. -hates when that happens. ![]() |