CharGen Extended - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Tools (https://www.save-point.org/forum-42.html) +--- Thread: CharGen Extended (/thread-2937.html) |
CharGen Extended - peridox_zero - 03-25-2010 hey umm i installed it and i get and error when it opens saying RGSS-RTP Standard was not found? any ideas CharGen Extended - DerVVulfman - 03-27-2010 That is weird since it was designed to run (and has been tested) on PCs that don't even have the RPGMaker system installed. When I get home (and online) I will doublecheck the download. But it shouldn't bring up that warning since it has 'literally' no RPGMaker RTP graphics or Sound effects, and the flag turned off. GAK! Okay, go into Game.ini and it may still look like this Quote:[Game] Delete the word 'Standard' in RTP1 so it looks like this: Quote:[Game] I'll see about fixing it soon. RE: CharGen Extended - DerVVulfman - 07-13-2011 For those interested, the resource packages for CharGen Ex's Half Kaiser sets have been updated to display the new URLS for HBGames. As THE HKCP, the team responsible for the Half Kaisers in the package, are in HBGames.Org now (formerly known as RMXP.Org), the links mentioned in the packages had to be updated. The download links in my posts remain the same. RE: CharGen Extended - Chukkaque - 07-17-2011 Is there anything like this for VX? RE: CharGen Extended - DerVVulfman - 07-18-2011 There are not any RMVX packs right now. That's not to say this system cannot create RMVX sets. No one created or supplied an RMVX resource pack, though one is feasible. RE: CharGen Extended - MindOnFire - 09-21-2011 I look and look and look all over the internet for something like this and never find it. Then I join SP and within a day I find it? Epic. Thank you very much for posting this resource. This will be an absolutely tremendous help for my projects :3 RE: CharGen Extended - Landarma - 12-30-2011 Excuse me, but is it possible to add more slots, such as hands(for gloves or gauntlets)? ** I'm trying to add Looseleaf character resources, and I can see there are at least two types of hair extension that can be used together: front(bangs), side or rear('buns and tails'). RE: CharGen Extended - DerVVulfman - 12-30-2011 That is why I added five accessory slots. Most of the time, it's usually two or three, but I figured that five would be a good enough number of alternates to hold such items. The RM2K template set contains accessories such as hats, helmets and masks. The Half Kaiser sets hold the helmets and Pauldroons that the Half Kaiser Construction Project crafted (all credit to them). And the RMXP RTP set contains hats, gloves and helmets. However, it may be possible to add a Gloves category just below Outerwear as it does seem fitting. Perhaps a category for Headware (helmets, hats, headbands). But that will have to be some time later next year. Though next year is only a week away. I am glad to get feedback on this and wonder if you have an idea for another category? And would you be crafting a Looseleaf / Mack Resource package for download? RE: CharGen Extended - Landarma - 12-30-2011 I'm currently checking how many layers are possible with Looseleaf resources. As I said, hairs can have at least 3 layers(hair, hair extension-front, hair extension-side or back). And clothes may have more layers(some clothing pieces will overlay other clothing articles while they themselves allow overcoat or cloak covers them), although some parts(like sleeves) can go to accessories slot. RE: CharGen Extended - Ace - 12-30-2011 White Ties? http://save-point.org/showthread.php?tid=500 Or what do you mean? |