Win7 64bit and RPGMaker - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Win7 64bit and RPGMaker (/thread-3375.html) Pages:
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RE: Win7 64bit and RPGMaker - Draycos Goldaryn - 04-27-2011 I have found that my RMXP works better in win7 64 than winxp 32... Then again, I haven't done anything music-wise but my Resolution Kit runs without any lag at all, it used to run at half speed on winxp 32, back in the day.... I use Selwyn's resolution dll as well as a few other ruby rewrites of hidden classes... Also, I had no problems at all with h-mode7. RE: Win7 64bit and RPGMaker - MetalRenard - 04-27-2011 Don't forget that RAM and processor speed comes into play too guys. RE: Win7 64bit and RPGMaker - DerVVulfman - 04-28-2011 True, but we now know that Selwyn's resolution.dll and MGC's own MGC.dll for H-Mode7 work fine. Added to the 1st post. |