How do you design your magic? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: How do you design your magic? (/thread-3757.html) Pages:
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RE: How do you design your magic? - MetalRenard - 10-19-2011 (10-19-2011, 08:39 AM)Hybrida Wrote: "Super Photonic Hyper Cannon"Awesome. RE: How do you design your magic? - Samven - 10-19-2011 (10-18-2011, 03:56 PM)KasperKalamity Wrote: there really isn't an rtp animation that would fit with a spell called "Bananarang"Final Fantasy Tactics A3 team, take notes! This is how you make a Green Mage that's actually worth using. (10-19-2011, 08:39 AM)Hybrida Wrote: In my game I use skill upgrade items. Some skills become useless (too weak) in late game like the "Photon Ray." You can buy an upgrade for it when you reach a certain level. The "Photon Ray" skill will be replaced with "Photonic Beam" skill. It does twice the damage as the "Photon ray" with the same MP cost.This method of upgrading spells sounds like a pretty good idea. Combines the damage increases of tiered spells without any of the menu clutter. I like it. : D RE: How do you design your magic? - KasperKalamity - 10-19-2011 i just borrowed stuff from Chrono Cross. i like its representation of different types of magic. (10-19-2011, 01:21 PM)Samven Wrote:(10-18-2011, 03:56 PM)KasperKalamity Wrote: there really isn't an rtp animation that would fit with a spell called "Bananarang"Final Fantasy Tactics A3 team, take notes! This is how you make a Green Mage that's actually worth using. |