Kitsune's Extra Statistics - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Kitsune's Extra Statistics (/thread-4062.html) Pages:
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RE: Kitsune's Extra Statistics - DerVVulfman - 07-21-2020 Two years? HAH!
Six years has passed... time for a BUMP to version 2.2 The system was initially designed to work with the basic stats similar to the STRENGTH and DEXTERITY statistics. These stats typically stay unchanged except when a player may don a certain armor. However, there was a call for a more active statistic, an action stat similar to HP or SP which changes quite often and under conditions such as combat. In this, extensive additions have been made to showcase a FATIGUE stat, modeled similarly to the HP and SP stats. Meanwhile, a major change was made to the system that generates the points the stats have per level. Did no one notice it was using a bell curve grade system akin to that used by the experience curve system and not a flat grade system used by regular statistics? No one noticed? Well, that's been changed and should now work MUCH more similar to the default system. |