KSkillMax XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KSkillMax XP (/thread-4485.html) |
RE: KSkillMax - Noctis - 11-18-2016 (11-17-2016, 08:12 PM)kyonides Wrote: Well, for some reason I preferred to assign a different button to each information window, but you still can configure that in the module. Thus you can setup the buttons to be the same making it easier to remember which one opens those windows. You may be wandering why I didn't make the button open both windows at the same time, well, I forgot to mention that once you open any of the information windows you can cycle between all the available skills by pressing up or down arrows on your keyboard. Because of this I couldn't let it update both windows simultaneously... A little bit sad now that there wont be different version T_T anyway Im still interested in the script. By the way, I wanted to bug test your new version KSkillMax XP 129 ENG but sadly whenever I try to speak to the guy in the middle I get the following error message: Thanks for the edits btw. I really like your work. RE: KSkillMax - kyonides - 11-18-2016 Where it says skill_limit, make sure to edit that line so it ends up saying self.skill_limit. I was just too lazy to upload a new demo even if I've found the bug about a day ago. Edit: I uploaded new demos that already include the small fix so people won't have to go through the same situation as you did. RE: KSkillMax - Noctis - 11-18-2016 (11-18-2016, 10:17 PM)kyonides Wrote: Where it says skill_limit, make sure to edit that line so it ends up saying self.skill_limit. I was just too lazy to upload a new demo even if I've found the bug about a day ago. Okay, thats fixed now. but now I get a error when I ty to press Z on a skill. RE: KSkillMax - kyonides - 11-18-2016 Thanks for the reports, Noctis. Due to the nature of such bugs I've uploaded a new version, namely 1.2.10, where you won't find such nuisance ever again. I hope there won't be a need to post more of your reports because I do think the script should be working fine now. Are there any other ideas you might want to share? (Especially not skill weight related if possible... I don't want to get more headaches! XD) RE: KSkillMax - Noctis - 11-19-2016 (11-18-2016, 11:14 PM)kyonides Wrote: Thanks for the reports, Noctis. Due to the nature of such bugs I've uploaded a new version, namely 1.2.10, where you won't find such nuisance ever again. I hope there won't be a need to post more of your reports because I do think the script should be working fine now. Are there any other ideas you might want to share? (Especially not skill weight related if possible... I don't want to get more headaches! XD) Hm.. Im going to get deeper into tests tomorrow. 1. Why does the script automatically show up when a new skill has been learned or when I get EXP? Is there a way to turn off the mechanism? 2. Also, is there a way to set the amount of replacement skills to unlimited? 4. Also a skill that I changed to another skill completly vanished. 3. Found a bug. I set the Maximum Number of Skills to be learned by a hero (line 33) to MAX = 1 And then in line 37 I edited the line to: LVLUPMAX = { 10 => 1, 40 => 1 } I only had aluxes in my party. Whenever I got EXP and a new skill was learned I got a error message: Edit: The error message comes on several situations. For example I changed two of basils skills and the first one which I changed vanished. Then I changed another skill, tried to go the learn skill menu got the same error message. Thanks, as always RE: KSkillMax - kyonides - 11-19-2016 About number 1: Well, the menu should only appear if your hero has reached its maximum number of skills already. Otherwise it shouldn't worry you at all. Number 2: Like 9999999 ? Why would you do that anyway? If so you wouldn't need this script at all. Number 3: I'll check that later on. It's too soon to see why it's not finding the right skill ID at that specific point as expected. Number 4: Does it happen to any skill? Or it only takes place with any specific skills? I'm just asking in case there were more than a single root cause for that nasty bug. Honestly I haven't been in such situations so far, that's why I'm surprised about them. Even so I guess it's time to review the whole script and see whether or not there is a need to make serious changes for good. (I just hope that won't be the case...) RE: KSkillMax - Noctis - 11-19-2016 (11-19-2016, 12:50 AM)kyonides Wrote: About number 1: Number 2: I want the skills to be limited, but I want the player to be able to change it anytime he wants. Its more about fact that I want to limit the skills. Number 4: I got it on various situations. Skills were deleted after I changed them. And when I changed it a second time, the error came. RE: KSkillMax - kyonides - 11-19-2016 Already Uploaded Version 1.2.11 of KSkillMax XP! (As a common TXT file this time...) Number 2: Well, you as the developer can change it via script call, but not the player. In case you still want the player to increase it by some unusual mean, then you can make an event and let it pick the upgrade via a choice window. Number 4: I wish I could say I see what you mean, but so far I haven't found it. Perhaps I haven't made enough changes to see if that ever happens. Time will tell I guess. RE: KSkillMax - Noctis - 11-19-2016 (11-19-2016, 02:36 AM)kyonides Wrote: Already Uploaded Version 1.2.11 of KSkillMax XP! I didint do much changes except for changing the MAX limit. I've so far tested your new 1.2.11: I changed nothing time time, my party was Aluxes and Basil: Why do skills that I take off completly vanish? Is there a mechanism to undo that? I want the skills still to be there. If you dont want to do the skill weight edit, can't you at least make a seperate version for me to completly erase the replacement skill points, so that I have unlimited possibilities to change skills anytime I want? I' went to the knight guy and I get a error when he tries to increase the skill limit of actor 2: RE: KSkillMax - kyonides - 11-20-2016 There is one single reason for it, you don't have any party member in slot 3 (alias index 2) as the script call pretends so it will obviously end up throwing that error message at your embarrassed face. Poor you! I should have warned you about that just in case... |