Adding face script on Cogwheel's RTAB Battle Status - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Adding face script on Cogwheel's RTAB Battle Status (/thread-8141.html) Pages:
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RE: Adding face script on Cogwheel's RTAB Battle Status - kyonides - 08-23-2020 One of the variables mentioned in that line is a symbol so add .to_s at the end of that variable to turn it into a string. If you know the variable should be a number, then it won't work... RE: Adding face script on Cogwheel's RTAB Battle Status - DerVVulfman - 08-23-2020 (08-23-2020, 06:37 PM)rekkatsu Wrote: Yes lmao, I know it's outdated but it's simple hahaha but I have some alternative too. well, I'm kinda clueless with RGSS . How did you find this battle system bug? Kyo. Please pay attention to the line: Code: @spriter.x = BattleFace:X + x Still, I wonder how you are receiving that error given that the value of 'x' is the horizontal position of the window for that actor. This had been tested with battles with fewer than 4 actors (thus RTAB turning it into a 3-member-size party) and with parties larger than 4. (08-21-2020, 03:53 PM)rekkatsu Wrote: So How do I add face script on cogwheel RATB? I tried writing on Window_Base and make draw_graphic_face but It didn't show or errorThis is still the case, correct? This script is designed specifically for the two Cogwheel battlesystems and needs to be placed underneath most of the scripts. RTAB (Real Time Active Battle) EDIT: Stupid issue with a colon (:). Glad it doesn't contribute to ulcers. Version 1.2 now. RE: Adding face script on Cogwheel's RTAB Battle Status - rekkatsu - 08-24-2020 Quote:This had been tested with battles with fewer than 4 actors (thus RTAB turning it into a 3-member-size party) and with parties larger than 4. I had tested it with your AnimBat too. The good thing there is no error but it doesn't show the face at all. Sorry for this could you give me your demo ? Thank you very much :'(( RE: Adding face script on Cogwheel's RTAB Battle Status - DerVVulfman - 08-24-2020 STUPID! STUPID! STUPID! While cleaning up the script, I forgot that I changed the variable that held the face filename! So oops? It didn't GET the name of the file and said .... 'nope, I can't show it'. BUT that's a safety feature in case you FORGOT to add the face file. Oh. Here's the basic AnimBat! demo, but with RTAB and this script working in tandem. ABOUT TIME>>>: AnimBat.zip (Size: 672.09 KB / Downloads: 4) Oh, Felix's face is not showing. Why? I didn't make a Felix face. Well, I didn't make any of the faces in here. Dang. I start typing this and you're not online! But when I hit SAVE, you're here! *DerVV Waves* RE: Adding face script on Cogwheel's RTAB Battle Status - rekkatsu - 08-24-2020 (08-24-2020, 03:33 PM)DerVVulfman Wrote: STUPID! STUPID! STUPID! Yay!!! It works perfectly Thank you so much!!!! Well, I have poor internet connection blame my country's provider, so the presence of me can be confusing (??) RE: Adding face script on Cogwheel's RTAB Battle Status - DerVVulfman - 08-25-2020 Rekkie? You think yours is bad? I have AOL Dialup . |