Save-Point
KJustSave - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: KJustSave (/thread-8867.html)

Pages: 1 2


RE: KJustSave - kyonides - 12-04-2023

Interesting Update For All 3 Engines!

Since version 1.4.1 you can decide if the slot icons or the party leader will be drawn on screen by accessing a very convenient toggle button menu! Grinning

Happy with a sweat The only caveat here is that the KJustSave script now requires another script, namely KToggleButtons version 1.1.0, to work properly.

Anyway, let's just focus on the screenshot below. Winking
[Image: attachment.php?aid=2012]



RE: KJustSave - kyonides - 12-07-2023

Just Another Maintenance Update for RMXP, RMVX and RMVX ACE!

As of late, I noticed that I could see something odd in how the script was placing the scroll icon and the character sprite, especially if the player selected to display just one of them or even none at a time. This issue has been dealt with in all editions of the engine. Two Thumbs Up!

Both VX and ACE also had an issue with showing the right character sprite for any Orson actor other than the first one. Happy with a sweat Now these new demos show the right character at all times. Winking


RE: KJustSave - kyonides - 08-03-2024

Maintenance Update Released!

Previous iterations of my scripts did not fully implement the no item needed feature as expected. Happy with a sweat
But don't worry Worried anymore! Shocked
It has been Sculptor fixed for all RGSS-based Makers! Winking
Now the lower bar will also disappear if the KJustSave.save_item_id is equal to 0. Two Thumbs Up! 
The scripts also include the new Game_Party method called no_item?(item_id) for RMXP and no_item?(item) for the others. Grinning How convenient, don't you think? Thinking