Bug on a script - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Bug on a script (/thread-963.html) Pages:
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Bug on a script - fgsfds - 12-11-2009 Ah, I see, alright, so for the skill, I should apply the same with the return id, then with your Equipment skill script, making the equip embedded with the skill? Bug on a script - fgsfds - 12-15-2009 Bump, how can I bypass the whole "On a sad note, all weapons/armors need to be set to a skill in order to be equipped." Bug on a script - Charlie Fleed - 12-16-2009 Try removing this part. Code: class Scene_Equip Bug on a script - fgsfds - 12-16-2009 Okay, it seems to work, I checked on all weapon if they are equipable, now I can get on with alpha testing, thank you very much Charlie and sorry to be a pain over the weeks since I joined. |