H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: H-Mode7 - guigui28240 - 10-13-2011 oh sorry i change it now but say you how to fix it please? RE: H-Mode7 - renekokkie - 10-13-2011 (10-13-2011, 07:24 PM)guigui28240 Wrote: oh sorry i change it now but say you how to fix it please?i dont know im not using hmode 1.4 RE: H-Mode7 - guigui28240 - 10-14-2011 hi i have change my trees but now i would like to make a inside of house but the walls are very smalls! look: http://img225.imageshack.us/img225/9236/capturebq.png Can you help me? thanks RE: H-Mode7 - finalholylight - 10-17-2011 I think you can use wall-events. RE: H-Mode7 - guigui28240 - 10-17-2011 i don't like to make events but how i make the walls that are on the sides and make the walls are normal? can you look the wall texture: http://imageshack.us/photo/my-images/214/texture055.png/ PS: i have the "follow me" script adaptes to PSPDS but i dont see my following pokemon can you help me for it ? Thx RE: H-Mode7 - goxgaa - 10-18-2011 Hi! the Neo Mode 7 have an feature that change the "the roll angle." ( $scene.spriteset.tilemap.increase_beta(value) ) it's possible to add this feature to the Hmode7??? thanks! RE: H-Mode7 - renekokkie - 10-20-2011 (10-14-2011, 07:08 PM)guigui28240 Wrote: hi i have change my trees but now i would like to make a inside of house but the walls are very smalls! i don`t know if i can help you, but here`s my email/msn: renepoko@hotmail.com, maybe we can solve it together. i will be online tommorow around 16:00, see ya. p.s if other people haves problems with h-mode7 you can add me to, but ask it first, before you add me. RE: H-Mode7 - MGC - 10-23-2011 For the "trees" problem, the V.1.4.1 should fix it (see first post). Events at the bottom of the screen don't disappear suddenly any more . For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls. goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources. RE: H-Mode7 - finalholylight - 10-24-2011 Can you make the camera follow character I want when character move higher, the camera move higher,too , character always on center of screen RE: H-Mode7 - MGC - 10-25-2011 The V.1.4.2 should do the trick. Use [C3] in the name of the map. I fixed a major bug too. The game crashed systematically when returning to the map from another screen (menu, battle, ...). |