What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
RE: What's on your mind? - DerVVulfman - 05-16-2021 The save/load system assumes that you are resuming a game into the map. That is, it would switch from the Scene_Load class and move into Scene_Map. In Scene_Load, there is a method called 'on_decision' which actively opens the chosen game file, opens it, and then goes to the map. But that it needed to read the file first may be the key. If the file opened indicated that the save was during battle.... that may be one of the keys. Within Game_Temp, there is a flag called 'in_battle', which turns on/off some features in-game, such as removing weapons and armor from the item list so you don't have weapons to click in battle. If such a flag could be added to the 'Game_System' class, that could be helpful, basically duplicating the condition of the Game_Temp 'in_battle' flag. With that, you could have if $game_system.in_battle (RUN BATTLE).... if you get the drift. However, when you enter battle, systems reset. So the issue would be a rework of the 'main' class of Scene_Battle to allow loading. Scene_Map's main method doesn't load fun stuff like events, event flags, but instead this being Game_Map and game variables and switches reloaded. Scene_Battle loads/resets values like turns and the enemies when started. So that needs to be handled too, likely as a rewrite of the main class. RE: What's on your mind? - Mel - 05-16-2021 Uhh that sounds quite complicated. I think I will stay away from that first of all. At least I made myself a Autosave script which saves the game every 5 minutes while walking around and regularly in menus to prevent the annoying game crashes I get from time to time. RE: What's up, RMers? - Remi-chan - 05-17-2021 Been making huge headway with Fantasia Demo 3, now completed main story with the exception of a good few boss battles and an event. I've also spent some time remastering old cutscenes and making new ones. Want to see? Very well, then~ Fantasia Scene 06: Playthings No More! Fantasia Scene 08: To the Estranged Earth Fantasia Scene 10: Resurface of Traumatism (Previously Amychophobia) Fantasia Scene 17: Shadowed Quasiroyal Fantasia Scene 18: Unleash the Inferno Fantasia Scene 19: Power RE: What's on your mind? - kyonides - 05-19-2021 (05-16-2021, 08:06 AM)Melana Wrote: Uhh that sounds quite complicated. Or you could save the game before that battle in a temporary file, of course. You can guess what would happen if they don't defeat the mob or boss. RE: What's up, RMers? - Mel - 05-19-2021 That would be too mean but it auto-saves after every battle now. RE: What's up, RMers? - DerVVulfman - 05-20-2021 (05-19-2021, 04:44 PM)Melana Wrote: That would be too mean but it auto-saves after every battle now.I'm curious. Do you have it so autosave is separate from the player's intentional save? RE: What's up, RMers? - Mel - 05-20-2021 It's a separated file for the auto-saves so it can't happen that you will "softlock" your save in a really bad situation by accident.^^ Content Hidden RE: What's up, RMers? - Remi-chan - 06-09-2021 The final large scale cinematic remaster is well underway. Protégé of Naamah Yes, the music in the last bit is place holder. Just a few things to go. RE: What's up, RMers? - kyonides - 06-09-2021 I think I'm in the middle of a developer's block. I dunno how the army scene of KLords of XP should look like. Got any suggestions, guys? RE: What's up, RMers? - Steel Beast 6Beets - 06-15-2021 I ran into what I assume is a bug when testing my game. Some time ago, I was looking for a script that would allow me to break the parameter caps of my project. I plan to use it along it some events that, for example, increment the max HP of the team by 20% done via variables. Now, I noticed that using the Recover All Entire Party command negates the bonus. For example: a character has 9735 HP at level 99. Using the increment event will bump it to 11682 HP thus breaking the cap. Using the Recover All: Entire Party command will cause the HP to go back to the original total. There's no problem using the Change HP command at least. I had to change both the inns and the save crystals to deal with this. |