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What's up, RMers? - Printable Version

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RE: What's on your mind? - DerVVulfman - 05-16-2021

The save/load system assumes that you are resuming a game into the map. That is, it would switch from the Scene_Load class and move into Scene_Map.

In Scene_Load, there is a method called 'on_decision' which actively opens the chosen game file, opens it, and then goes to the map. But that it needed to read the file first may be the key. If the file opened indicated that the save was during battle.... that may be one of the keys.

Within Game_Temp, there is a flag called 'in_battle', which turns on/off some features in-game, such as removing weapons and armor from the item list so you don't have weapons to click in battle. If such a flag could be added to the 'Game_System' class, that could be helpful, basically duplicating the condition of the Game_Temp 'in_battle' flag. With that, you could have if $game_system.in_battle (RUN BATTLE).... if you get the drift.

However, when you enter battle, systems reset. So the issue would be a rework of the 'main' class of Scene_Battle to allow loading. Scene_Map's main method doesn't load fun stuff like events, event flags, but instead this being Game_Map and game variables and switches reloaded. Scene_Battle loads/resets values like turns and the enemies when started. So that needs to be handled too, likely as a rewrite of the main class.


RE: What's on your mind? - Mel - 05-16-2021

Uhh that sounds quite complicated.
I think I will stay away from that first of all.

At least I made myself a Autosave script which saves the game every 5 minutes while walking around and regularly in menus to prevent the annoying game crashes I get from time to time.


RE: What's up, RMers? - Remi-chan - 05-17-2021

Been making huge headway with Fantasia Demo 3, now completed main story with the exception of a good few boss battles and an event.

I've also spent some time remastering old cutscenes and making new ones.

Want to see? Very well, then~
Fantasia Scene 06: Playthings No More!


Fantasia Scene 08: To the Estranged Earth


Fantasia Scene 10: Resurface of Traumatism (Previously Amychophobia)


Fantasia Scene 17: Shadowed Quasiroyal


Fantasia Scene 18: Unleash the Inferno


Fantasia Scene 19: Power



RE: What's on your mind? - kyonides - 05-19-2021

(05-16-2021, 08:06 AM)Melana Wrote: Uhh that sounds quite complicated.
I think I will stay away from that first of all.

At least I made myself a Autosave script which saves the game every 5 minutes while walking around and regularly in menus to prevent the annoying game crashes I get from time to time.

Thinking Or you could save the game before that battle in a temporary file, of course. You can guess what would happen if they don't defeat the mob or boss. Laughing


RE: What's up, RMers? - Mel - 05-19-2021

That would be too mean but it auto-saves after every battle now.


RE: What's up, RMers? - DerVVulfman - 05-20-2021

(05-19-2021, 04:44 PM)Melana Wrote: That would be too mean but it auto-saves after every battle now.
I'm curious. Do you have it so autosave is separate from the player's intentional save?


RE: What's up, RMers? - Mel - 05-20-2021

It's a separated file for the auto-saves so it can't happen that you will "softlock" your save in a really bad situation by accident.^^

Content Hidden



RE: What's up, RMers? - Remi-chan - 06-09-2021

The final large scale cinematic remaster is well underway.

Protégé of Naamah

Yes, the music in the last bit is place holder. Just a few things to go.


RE: What's up, RMers? - kyonides - 06-09-2021

I think I'm in the middle of a developer's block. I dunno how the army scene of KLords of XP should look like. Confused

Got any suggestions, guys? Happy with a sweat


RE: What's up, RMers? - Steel Beast 6Beets - 06-15-2021

I ran into what I assume is a bug when testing my game.

Some time ago, I was looking for a script that would allow me to break the parameter caps of my project. I plan to use it along it some events that, for example, increment the max HP of the team by 20% done via variables. Now, I noticed that using the Recover All Entire Party command negates the bonus.

For example: a character has 9735 HP at level 99. Using the increment event will bump it to 11682 HP thus breaking the cap. Using the Recover All: Entire Party command will cause the HP to go back to the original total. There's no problem using the Change HP command at least.

I had to change both the inns and the save crystals to deal with this.