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RE: HiddenChest RGSS Player Executable - kyonides - 04-24-2025 Version 1.1.86 Has Been Published!
Available Platforms
Maintenance Details Font.default_name was not setting RGSS-Specific font names at the very beginning. Instead the engine was loading default font names for an Unknown RGSS Engine. Moved call to its Font::initDefaults CRUBY Font class to C++ SharedState class preventing MRI from loading the default font names for unknown engine version before fully parsing Game.ini. Then Game module calls Game.set_internal_values to pass the right RGSS Version to the shared state. Now C++ Font::initDefaults function sets RGSS-Specific Default Font Names only as first intended. RE: HiddenChest RGSS Player Executable - kyonides - 07-02-2025 Version 1.1.87 Published Recently!
Available Platforms
The splash window will now remain hidden from the very beginning. To override it, the Game.ini file should include: Code: ShowSplash=TRUE Just one of those 2 entries is needed. Empty spaces after the = equal sign might be ignored. Game.show_splash getter method has been included. Added Game.init_size to keep a record of the first resolution ever applied to the game window. Original Requestor: ![]() |