What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - kyonides - 06-21-2022 KFrozenSkill XP - The Menu! At least an alpha version of my script... What do you think about it, guys? RE: What's up, RMers? - kyonides - 06-22-2022 There's KShlenam XP! As you may have noticed it's an Options Menu. Got any thoughts on my latest script projects?
RE: What's up, RMers? - kyonides - 06-25-2022 I badly need inspiration and no one seems to be suggesting anything, just anything, that might be "scriptable" in my humble opinion. Does it mean that there's nothing new under the sun? Or are they spending their days playing beach volleyball during this hot summer? By the way, it's quite rainy down here in Costa Rica. At least it's been kind of dry today but not sunny at all. RE: What's up, RMers? - DerVVulfman - 06-25-2022 (06-25-2022, 02:19 AM)kyonides Wrote: Or are they spending their days playing beach volleyball during this hot summer? Okay, make it so skill powers increase based ON it being dry weather (EARTH BONUS), if you're at the beach (RAIN BONUS), in a snow town (FREEZE BONUS) or whatever. Terrain bonus (or weather system bonus) added to the skill effect. Basically a weather wizard or something like that :D RE: What's up, RMers? - kyonides - 06-25-2022 (06-25-2022, 02:25 AM)DerVVulfman Wrote:(06-25-2022, 02:19 AM)kyonides Wrote: Or are they spending their days playing beach volleyball during this hot summer? May I ask you who has made such a request? It's just out of a sharkish curiosity. RE: What's up, RMers? - DerVVulfman - 06-26-2022 No one actually. It just seemed... the obvious scriptin' evolution? RE: What's up, RMers? - kyonides - 06-26-2022 Then I would prefer to develop a skill that backfires if the hero's level is too low for casting it properly. I don't mean that the enemy won't take any damage, it's just that the caster won't be able to stay away from danger. RE: What's up, RMers? - Remi-chan - 06-26-2022 Heyo! Been a while, huh? I've been without a PC a lot lately due to my PC being bricked. i got a new one and I'm back in the swing of things! Finding That Which Was Lost Awakening the Snorebeast Also I'm a Vtuber now. Remi-Chan's Debut Why Espyori Works! (In my eyes) So yea! I been busy! RE: What's up, RMers? - kyonides - 07-11-2022 I've been quite busy with real life issues as of late so it had been almost impossible for me to work on scripts... until now! Here you can take a look at the brand new KBribe XP script! Yes, now you can bribe your foes! I can't really tell for sure whether or not it's production ready right now so I'm asking all adventurers to go test it for me before I officially release it everywhere. Code: # * KBribe XP RE: What's up, RMers? - DerVVulfman - 07-11-2022 (05-13-2022, 04:09 AM)DerVVulfman Wrote: Then... cleanup, instructions and implementation... and done? At EFFIN' LONG LAST!!!!! I have finished the implementation of the Tactical system and its accompanying (exclusive) Suikoden window system. There were several compatibility issues with the system, none actually involving the map system. Hahaha... it had no issues with BIGMAPS, nor DYNAMIC MAPS EXPANDED... though it had hiccups with Zeriab's Anti-Lag. For that I needed a patch. But that was worked out pretty fast... except for GHOSTING. I won't bore you with the details on multiple copies of the same character appearing. Meanwhile, there were also issues that were related to the system being implemented into the project which already had a very detailed side-view battlesystem of its own: Charlie Fleed's CTB. In this, there were issues with Damage Pops (Easy), crashes related to the Charlie Fleed Summoned combatants (headache... took a week), bonus actors (if not already in cache, and more. Now.. THANKFULLY... I am DONE with that. Before I go to my last 'system request', I gotta take a break. |