CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2 (/thread-2298.html) |
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - xXEvirusXx - 10-30-2009 Questions ftw! xD Alright, so I wrote out the enemy IDs like so: Code: DEFAULT_ENEMY_ID = [1,2,3] # Ids of enemies using default battlers Help, please. :D [edit] And the battle options for "Skills" doesn't show up during a fight...what's up with that? CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 10-30-2009 xXEvirusXx Wrote:Questions ftw! xD Everything that concerns the configuration of the script Animated Battlers is a job for DerVVulfman, ask him here: http://rmvxp.com/thread-510.html (I know that you love me for doing this, DerVV) xXEvirusXx Wrote:[edit] This is when I ask myself why did I write an instructions manual that nobody reads... Read the section "Configuration of Individual Battle Commands". CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - eldeth1029 - 10-31-2009 Charlie Fleed Wrote:The code you need to change the first actor's superart type is Thanks a ton! Just asked DerWulfman about it. Keep up the good work! Charlie Fleed Wrote:The code you need to change the first actor's superart type is Thanks a ton! Just asked DerWulfman about it. Keep up the good work! CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Gamnot - 10-31-2009 Hey... Nice script, i love it :cheery:. But there's a problem... The actors (characters) are too much at the upper of the screen (Sorry about the english, i'm spanish). Is there a way to fix that? I mean, something in the script that let you edit the position where the characters will be in the battle (Upper, lower, mid...) Is there a way to do that? CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 10-31-2009 Yes, there's a way, and this is the last frequently asked question (FAQ), read the first post. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - DerVVulfman - 10-31-2009 The current version of Animated Battlers used in Charlie's CTB uses a 'Formations' system where you can adjust in-script and in-game the vertical height of the battlers as well as spacing them across the screen horizontally. But, you MAY be able to use the 'formations' script in my Animated Battlers thread >HERE< to make script-defined locations for your battlers. I am not sure it will work with the older version of AnimBat, but it could. It's pretty basic and compliant with the 'sideview mirror' system. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - eldeth1029 - 11-01-2009 Thanks for the quick reply to my PM Charlie. I do still get an error though. It keeps poping up with Not to sure why. This is what I've got for the script in the event. Thanks again for all your help. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 11-01-2009 Ok, this is easy. You can't break a line of code the way you did. Write: Code: $game_party.actors[10]. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - eldeth1029 - 11-02-2009 Charlie Fleed Wrote:Ok, this is easy. You can't break a line of code the way you did. Still giving me the same error. When I put it in the script box, it would break to the next line. Think because it was to long length wise. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Saekonungar - 11-02-2009 :O Wow, this script is simply amazing, everything I was looking for and more, this is making me seriously consider restarting my project on XP. But, it'll be kind of sad to leave behind everything I've already done on VX. So, I was wondering....while from your posts, it seems obvious you're not going to convert this to VX. Would it be okay if I asked around to see if anybody would be interested in doing it? (Of course giving you full credits for this) Or you do not allow that? :( |