H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: H-Mode7 - Godsigma - 12-26-2011 if i could figure out how to make all this stuff my game would be EPIC WIN. im not technologically inclined in the way others are. just designs for story and such are my area, but nows a good time to learn now. RE: H-Mode7 - Lupinos - 12-30-2011 Hi there. First of all I wanna thank MGC for that awesome script. I love it! Makes fun to create heightmaps and tiles for the maps. ^^ I´m still testing what I could do with this script and I found an error when I tried to play an animation (battleanimation) on the player or event. Here a screenshot of the error message. Screenshot (clickable preview) As I said: I´m working on some tilesets and will post them for the forum when I´m done. Atm I´m working on a tileset for a village. Here a screenshot. Ingame Screenshot Greetz Lupi Edit: The RGSS-Player crashes from time to time in zoom mode. (f.e. at 150% zoom). Edit 2: Here a little update of progress. Tileset/tileset_Hmap is now about 256 X 832 pixels and still growing. (Wonder if there is a limitation for HM7? ^^) 53 Textures finished yet. Ingame Screenshot (updated tileset) RE: H-Mode7 - MGC - 12-31-2011 Cortez > Paste your script BEFORE HM7 scripts (functions are rewritten), and line 291 in "HM7 NEW CLASSES" you'll find : Code: @cw = bitmap_set.width >> 2 Code: if character.character_name[/\[(\d+)\]/] Lupinos > thank you for reporting the animation bug. For the moment add a new script at the bottom : Code: module HM7 All > I noted your bugs / requests. RE: H-Mode7 - Lupinos - 12-31-2011 (10-06-2011, 08:39 PM)MGC Wrote: >> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though). This is a really nice feature. :D I have only one proplem with it! When I use this feature the layers will perfectly fit together ..... but... the passage of the tiles will be "ignored". Means: I may walk onto my houses though passage is blocked for those tiles. ^^ My thought was: Maybe it has something to do with the third layer of the second map, cause there is drawn a transparent tile with passage on. (the standard 0-Tile of tileset). So I took another transparent tile with no passage and drew it in the third layer of the second map in dimensions of the house. Worked semi, cause my character couldnt pass the top of the roof anymore but still could climb the edges of the roof. My second idea was to insert transparent wall events along the walls of the house on the mothermap. It works but would mean that I have to insert a lot of events into the map just to solve the passage problem. Maybe you could find a way to solve the passage ability within the script? But take the time you need. I know that Hmode7 is still in development. ;) EDIT: Idk what I did wrong but my first thought was right. I found out that it is enough to fill the no passage areas with a transparent no passable tile at the third layer of the highest childmap. *shrugs* (12-31-2011, 11:23 AM)MGC Wrote: Lupinos > thank you for reporting the animation bug. A big thanks for the quick reply! This works fine. :D Greetz Lupi Edit: My best wishes for the new year. :-) Another screen of progress Final version RE: H-Mode7 - renekokkie - 01-04-2012 Hi MGC, maybe i've a good idea to make this script better, make it working with neomode-7 in the same map. Boom - SportBoXwer - 01-05-2012 I think, that you are not right. I suggest it to discuss. Write to me in PM. RE: H-Mode7 - XPlunatic - 01-06-2012 Lupinos, that village map blew my mind right out of my body! A FULL VILLAGE in H-Mode7 AND IT'S FULL SIZED? *faints* EDIT: My virus scanner, Norton 360, says that there's a virus attached to the latest download. Can you check what's up with that? RE: H-Mode7 - Lupinos - 01-06-2012 (01-06-2012, 02:06 AM)XPlunatic Wrote: Lupinos, that village map blew my mind right out of my body! A FULL VILLAGE in H-Mode7 AND IT'S FULL SIZED? *faints*Had the same problem. ;) It´s a prob with Norton 360. Just turn off the auto protection temporarly, download the demo, unpack and turn on your virus protection. ;) Yeah it is full sized if you use multiple layers. ;) Video of village and more RE: H-Mode7 - MGC - 01-06-2012 XPlunatic & Lupinos > is it a "reputation" warning ? On Symantec's site, I found this : Quote:WS.Reputation.1 is a detection for files that have a low reputation score based on analyzing data from Symantec’s community of users and therefore are likely to be security risks. Detections of this type are based on Symantec’s reputation-based security technology. Because this detection is based on a reputation score, it does not represent a specific class of threat like adware or spyware, but instead applies to all threat categories. As I created the DLL, it's "normal" that its reputation is low (because unknown by Norton). Lupinos > Your video is quite impressive ! I wonder how your worldmap would look like with automatic shadows... RE: H-Mode7 - Lupinos - 01-06-2012 (01-06-2012, 08:19 PM)MGC Wrote: XPlunatic & Lupinos > is it a "reputation" warning ?Yep, I know. Sometimes this is anoying especially when I know that the file is save, like yours i.g. ;) Worldmap with shadows Btw: Do the light effects have a significant effect to the performance? I deactivated them for better performance. |