What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - KasperKalamity - 10-02-2023 oof 10 years ago that map script would have killed me What's rpg maker unite like, anybody use it? Wasteland 3 was a lot of fun RE: What's up, RMers? - DerVVulfman - 10-02-2023 IT IS GARBAGO!!!!! So much hate for the system PRIOR to the whole Unity debacle. It isn't even considered an Enterbrain product! Sorry, had to get that out before Remi. But she'd say the same. Just watch: RE: What's up, RMers? - kyonides - 10-02-2023 Well, I suspected it didn't work smoothly, but I couldn't even fathom how trashy or ¡qué basura! as I say in Spanish it actually is. Just amazing for the worst reasons ever! RE: What's up, RMers? - Remi-chan - 10-03-2023 Let's make a game engine as a collab with the worst business practice havers (GG games) and apply that to the most mediocre overrated engine on the market (unity) What could go wrong? I called this shit being bad months and months ago, but it seems even I couldn't comprehend what an absolute shitshow it would be. Now RPGM has an even more stigmatized name even if GG games isnt really part of the core team, they used the rpgmaker brand which means by association, they bring everything down with it. *Evil chuckles* Just as I had hoped... So long as this vainglorious idiocy continues the ancient foe I have allowed free lease to tear themselves apart from the inside out will accomplish my mission for me! Little did I know not much later that Unity would also tear itself down due to extremely selfish business practises that got a wave of backlash so horrific they will never recover. The paradigm shift is beginning, and meanwhile the smart little cookie I am has not ever advertised my games as 'rpgmaker' and because of all the custom assets, no one figures that out until they learn if they like it or not, mwehehehehe~! I'm playing the long game and it is working out! RE: What's up, RMers? - DerVVulfman - 10-05-2023 Another bit of work being done... A bit repetitive and yet not: A while ago, I made the scrolling list windows which you see in the top center and right, and the combo box on the right side of the screen. Unfortunately, these cannot be added into a 'Window' of their own. So it is currently impossible to put a combo box in the "Start Menu", the "Widgets" window in the top-left, or the "Other Widgets" window in the bottom-left. So... do notice what am working on highlighted by the rainbow-colored box around the bottom-left! The code is going to be quite different, but I am working on a new Scrolling listbox. For this, I have need to insert a proprietary scrollbar system and a few other touches. Obviously, I want the math used for the existing scrollbar to be much the same. I already know I can vertically scroll the list. But tying the two together will be ... fun? I think the worst part will be the creation of the scrollbar 'tab'. Oh, yeah... on the far right, there IS a proto-drive-list drop-box. Functional, but ugly IMHO. RE: What's up, RMers? - DerVVulfman - 10-07-2023 It WORKS!!!! Okay, the scrollbar tab is green... but that was just me messing with the color code. HOWEVER, the scrollbar buttons do cycle through the list properly, scrolling the scrollbar tab up and down. The scrollbar tab does adjust in size according to the size of the list, and can be dragged up and down to likewise properly scroll the list up and down. And yes, clicking on an item, despite the vertically adjusted placement in the window, does highlight and select the proper item! There are things to touch up of course... I have a dedicated class for all graphics. And the buttons for the new scrolling listbox does not use what I used in the previous scrollbar. So I either migrate these new buttons to that class, or see how to adapt the old ones to work. I don't have an '@index' value set up. Based on the other listbox, it assumes you 'click' the desired data and it just takes it now. There's nothing as yet to define the index position at start... as in an assumed default data. So there's that to likewise accomplish. And I need to ensure that clicking on the scrollbar doesn't interfere with any currently highlighted/selected data. But with what I have accomplished, replacing the combobox (or dropdown list box) may be readily be made in much the same fashion. But first... coding cleanup duty. RE: What's up, RMers? - kyonides - 10-08-2023 I think I'm getting inspired tonight. I've been considering expanding 2 scripts by adding a new factor, namely bad reputation and its consequences. It might affect the KFactions and EskapeLevelsDown scripts. Plus, I might extend Falkoner by adding the weather factor. Will your birdie fly during bad weather season? Stay tune to find out what will happen next! RE: What's up, RMers? - Remi-chan - 10-09-2023 Deez Guts No, this isn't all I've gotten done! But the other thingy is not yet ready~ I'm working on a long form story video that will go into my backstory as a gamedev. Here's the title logo for it. It will be about 28 minutes long, and I've done just over eight minutes of it so far, marking it as 2/7ths of the way done. Though outside of sound effects, the audio is all basically where I want it. I've also done setup for the credits in the last couple minutes. RE: What's up, RMers? - DerVVulfman - 10-09-2023 (10-07-2023, 11:10 PM)DerVVulfman Wrote: There are things to touch up of course... I still haven't dealt with migrating the graphics to the dedicated class, and I haven't dealt with separating list/scrollbar detection. BUT I do have a functional @index value setup. I also ensure the following properties are completely functional: object.width = value in pixels Width of the widget
object.height = value in pixels Height of the widget
object.font_name = font filename Font/text style in use
object.font_size = font/text size Size of the font
object.font_bold = true/false Is the font boldfaced or not?
object.font_italic = true/false Is the font italicized or not?
object.font_color = Color.new value What color is the text in the list
object.font_highlight = Color.new value Color of the text if highlighted
object.highlight = Color.new value Color of the highlight bar
object.fill = Color.new value Background color if no background image is used
object.image = image filename Bacground image that scrolls with the text
object.image_stretch = true/false Does the image stretch or tile?
object.data = defined array of new/replacement data Replaces the widget's data list object.add_item(text, data [index [,enabled]]) Can add an individual formatted data item
object.disable_item(index) Yep. A listed item can be disabled
object.enable_item(index) And yep, the reverse
object.enabled?(index) Just returns true or false if a data item is enabled
object.delete_item(index) Just as it says
object.clear_list Erases all the data
object.clear_selection This 'UN' highlights whatever is highlighted
Heckuva list, eh? Well, I still have some things to take care of. object.border = Color.new value Color of the widget border
object.border_outline = true/false Does a border outline exist?
THIS ... doesn't function properly. The premise is to make an outline around the entire widget or not. Its gonna take a little more effort. But doable. And when I (1) change the size of the font, (2) add/remove items from the list or (3) change the height of the list, the scroll bar's increment system needs to be recalculated. BUT, at least I know what's needed. RE: What's up, RMers? - Remi-chan - 10-10-2023 Backstory time! Yeah, I finished it. Here i thought this hsit would take two months ha ha! It took two days. so yeah please enjoy it~! Saga of the Starchaser |