Maps and screenshots thread - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Maps and screenshots thread (/thread-2870.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
RE: Maps and screenshots thread - deValdr - 11-25-2010 What do you use now? Still RPG MAKER? RE: Maps and screenshots thread - Charlie Fleed - 11-25-2010 Nope, that's an XNA project. RE: Maps and screenshots thread - MGC - 11-26-2010 Charlie, I think that the battlers HPs and MPs are a little hard to read (too small or too transparent). Is it due to the resizing of the screenshot ? RE: Maps and screenshots thread - Charlie Fleed - 11-26-2010 No, the screenshot is in its original size. The fontsize is just too small but the battle status is temporary. I still have to find a good design to show all those informations in a less invasive way. Then I will be able to use a larger fontsize. RE: Maps and screenshots thread - deValdr - 11-26-2010 How about a little change in lightning or something for the trees so they stand out from the standard rpg maker xp trees? RE: Maps and screenshots thread - MGC - 11-27-2010 I've been working on the new Mode7 engine (particularly on shadows) : RE: Maps and screenshots thread - Kristovski - 11-29-2010 (11-27-2010, 02:07 PM)MGC Wrote: I've been working on the new Mode7 engine (particularly on shadows) That looks awesome. Very nice work on the system. RE: Maps and screenshots thread - deValdr - 11-29-2010 InSaNe! You are my favorite scripter man! RE: Maps and screenshots thread - MGC - 11-29-2010 > Kristovski & Valdred : thanks for your support ! There are still a few things I have to do before a first release : - bush depths (a character walking on trees is funny, however it's a little odd), - autotiles : they're correctly drawn but aren't "in relief" for the moment, - autotiles animation : that should be easy because it's already done in the NeoMode7 engine. My main worry is that this script will be difficult to use, because it needs specific tilesets and some basic 3D modelling (the houses and the tower were first modellized in 3D to get their heightmaps). RE: Maps and screenshots thread - MetalRenard - 12-05-2010 Totally Epic 3D there! Good luck with that |