What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - computerwizoo7 - 07-06-2011 omg it's punk!!! hmm... what's up with the beard? I'm crashing this thread but where have you been?! RE: What's up, RMers? - DerVVulfman - 07-07-2011 Hrm... I'm into OPTIONS OPTIONS OPTIONS. Meanwhile, into the naming and doc writing stage of another MrMo Addon. You can now throw a boomerang and have it come back to you. RE: What's up, RMers? - computerwizoo7 - 07-07-2011 =_= why am i being ignore... RE: What's up, RMers? - PK8 - 07-09-2011 (07-06-2011, 11:05 AM)computerwizoo7 Wrote: omg it's punk!!!Lots of multi-tasking. (07-07-2011, 03:49 AM)DerVVulfman Wrote: Hrm... I'm into OPTIONS OPTIONS OPTIONS.Options, hell yes! Boomerang add-on sounds awesome. (07-07-2011, 06:29 AM)computerwizoo7 Wrote: =_= why am i being ignore...Sorry, man. I haven't paid attention to this thread until today. What's up? I'm still working on Change Leader. So far, I've nailed the individual actor sound cues, and now I'm working on sound cues for certain classes (e.g. Thief, Gunner). I also did a lot of playing around with the Label/Jump to Label event commands. Edit: Finished the class-based sound cues. Currently working on sound cues based on the leading actor's character sprite filename. I think that would be useful for certain situations that involve certain actors temporarily being transformed into otherworldly creatures. RE: What's up, RMers? - NightOwl - 07-09-2011 Yeah, I posted Cynthia's Boomerangs ... Thursday? Losing Track while at work. :xp: I didn't expect it would be as easy to make as it was. It was ensuring it worked with other addons that was a pain. Aaaaand going back and editing the .chm help file every time I add an addon. But I have 19 officlal DerVV/MrMo Addons. I gotta come up with one more to make it an even 20! I kinda think I did all the battlesystem addons I can for the thing. Anything else is cosmetic. Maybe... I'm done? Can't do much else while I'm at work right now. RE: What's up, RMers? - PK8 - 07-10-2011 Almost done with a new version of Change Leader 2. Perhaps I'm getting a bit too ahead of myself but I'm feeling inspired to do some kind of massive event-scripting "project" after I'm done with this one. Edit: Finished filename-based sound cues yesterday, finished error sound cues today, and correct me if I'm wrong but I just figured out the perfect variable to use for a conditional should my event systems start interfering with cutscenes. Ta-da! Code: $game_system.map_interpreter.running? Make !$game_system.map_interpreter.running? a conditional, and sticking systems in there should be able to stop it from interfering with cutscenes. Edit 2 (7:18am): I modified the code somewhat and made an area where users can customize the change leader animation. I think I'm making some clever use of the label/jump to label commands now. Bloopie-Star deserves props for asking about animations. I'll put up the new version Change Leader very soon tonight. I just need to get to work on the documentation and readmes as soon as I wake up. RE: What's up, RMers? - DerVVulfman - 07-21-2011 I've been working on a project for a while and switched over from a sideview system to using MrMo's ABS. Since then, I have made a number of patches and scripts for use with the ABS that I have shared. I notified MrMo some time ago and received this response almost immediately. Quote:Hello, Since then, the number of Add-Ons have increased to a total of 21. A fine lucky number. And for the past week, I've been merging all the add-ons into the ABS, streamline it, touch it up, and do a little more. It's amazing how well it's running right now. I even put in a graphics crash safeguard. If you have the system set up to use various charactersets for your animations and are missing a characterset graphic (like Aluxes_melee.png), it will first see that the graphic isn't there, and then 'not' load it. It will know to avoid the attempt rather than crash your game. RE: What's up, RMers? - PK8 - 07-23-2011 I'm procrastinating as usual. On the other hand, I worked on a web-based Hue/Sat/Lum color picker. What does this have to do with RMing? Probably nothing. RE: What's up, RMers? - DerVVulfman - 07-24-2011 That depends on whether it's a tool to generate RM graphics. I know you, P. Still working on merging and bug fixing on the fully combined ABS system. I rearranged and streamlined more and put the entire config script into its own module to keep the stuff unique. That caused many glitches to crop up, but I expected that and I'm handling it. I figure I am going to add a little more to the config just to turn on/off some of the addon features. :D But who wouldn't want to create 'wall of fire' spells??? :D RE: What's up, RMers? - DerVVulfman - 07-27-2011 Bug testing with the MrMo ABS Ultimate, as I like to call it, is nearly complete! Redid some aspects of the config system so it's more streamlined, but holds everything you need to set in-script. Yep, it does sport mouse control, but removing my mouse script won't cause errors. Autodetects if you have the mouse script or not, if you have View Range, and other stuff!!! Yeah, I still have one issue to fix, but it's nearly finished. |