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What's up, RMers? - Printable Version

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RE: What's up, RMers? - KasperKalamity - 11-24-2023

AVGB-KBGamingI recently acquired MZ, and I am loving the fact that I have four map layers at my disposal. I can finally build complex layered maps as desired, and have them look fantastic. It also helps that there's a tile size select as well, so I can use VX/Ace tiles without any real issue.
thanks! Very happy + Tongue sticking out

AND WHAT? FOUR LAYERS? i just upgraded two days ago to MV, if i knew MZ had four layers I'd have waited another ten years and just upgraded to that instead! [im loving mv really i am] 

I started working on my mountain with my old cobbled together map as a guide. it's going a lot more quickly this time around. I'm loving this export image feature. My new Villageburg is 16x16 inches

[Image: GLlAztV.png]


RE: What's up, RMers? - kyonides - 12-04-2023

While developing my KJustSave ACE script, I noticed something odd. There should be a way to define which language should be displayed on the Load screen.

Thinking What would you prefer to load?


  1. The currently selected language.
  2. The language already saved in the header hash.



RE: What's up, RMers? - DerVVulfman - 12-04-2023

If you mean, go with either (1) something pre-defined in the script or to use (2) the System Database, the Terms database, or the Vocab/Words module...

I'd go for '2'. Let it be part of what already exists if possible.


RE: What's up, RMers? - kyonides - 12-04-2023

Nope, you didn't get the idea. What happened is that I had to modify the already existing header section of the save file in RMVX ACE to include 2 new values, the map's ID and a short group of switches, being 1 of them responsible for defining the currently selected language. Then I went back to RMXP and RMVX to add the whole header feature to the aliased write_save_data and read_save_data methods.

The thing is that I don't know Who Knows? if the Load scene should load the currently selected language, if there's one already, or just read each saved game's language setting (by reading the predefined list of switches first).


RE: What's up, RMers? - DerVVulfman - 12-04-2023

To have the load system: 'load the currently selected language'... doesn't sound right. If you are suggesting a game begins in Spanish but the player selects to play in German, that should be a separate configuration file that loads at Game.Exe start and not from a save/load file.


RE: What's up, RMers? - kyonides - 12-04-2023

Happy with a sweat Yeah, that's the issue here. The forumer that asked me to make it compatible with some language script seems NOT to be using a separate language configuration file at all... Confused


RE: What's up, RMers? - DerVVulfman - 12-04-2023

If he's having an option to have multiple language support.... WOOOOOOO

Multiple versions of the VOCAL/TEXT sections, Game_System Words, Vocab..... All the events having multiple Show_Text options or using external text files (preferabbly .rxdata/.rvdata/rvdata2 files for compression)... that is a @#$% ton of work!!!!!

It could be done, but I would not recommend having that be part of the Save/Load file but a config page accessed within the Title Screen itself.

Um... Sounds like its his problem.


RE: What's up, RMers? - Remi-chan - 12-04-2023

So I did reveal I had been working on some dialogue for Svana after she's canonically beamed up to the Starship. I had to think on what dynamics would work best, and who better than to have Fyori and her in the same space and actually get along!

Svana is a very open-minded and loving person. She holds next to no judgements and Fyori seems to let her usual defenses down upon realizing this.
An Unexpected Friendship!?

Svana does make some fairly based takes, also yes- her art is very much a placeholder.

But while this is new, I did get a good recording done of one of the more hidden optional events.

Visiting a God's Graveyard

Some interesting lore in this one, too!

Also it's got Rolly and Limbo as mainstays alongside Mycallah so already off to a great start!


RE: What's up, RMers? - KasperKalamity - 12-07-2023


.png   villageburg farm.png (Size: 440.96 KB / Downloads: 4)

loving this so far! im planning on adding some scarecrows, a barn, and maybe a windmill. At the top we have a fruit stand and chicken coop in a fenced in field with some crops. Then a silo with some more fields off to the side with haystacks. a farmhouse with flowers all around leading down to where the barn and pasture will go. this is really taking me back to 2005 when i had a pirated rmxp and used to stay up all night throwing feces at the keyboard.

Here's nine days worth of progress 

[Image: 2K1kybS.png]


RE: What's up, RMers? - Remi-chan - 12-08-2023

I actually love how much you make your maps these big sweeping areas.

They must be an absolute pain to fully fill in and detail though! I love making maps so big that I can point at the scale of the universe and say 'this god man thinks he has a big dick but i have NEWS for him'.

Did I mention my recent game has literally a world map which is actually a starmap where you can converge into three (currently two) different galaxies full of planets and other celestial objects?

Oh? I did!? Like a billion times?

My bad!

Well, lucky for all of us I will not this time be driving down your necks how much I fiendishly enjoy building an open world which is definitely not me secretly coping because this game has become a monster i can barely control anymore.-no see there's not much to report on that until i can start working on Demo 3 and i can't yet because...
Uuugghhh

So you might remember when one of the times Xiie was gonna get me files a transport workers strike whacked them and so that didn't come about.

We-he-he-hell... That mighta happened to Pjcr and so in about a week or two he should be able to send them.

Not by going 11 hours to a city, i opted that this is dumb and I simply gave him enough money to get an internet plan with better upload speeds. It will be installed in two weeks, and a couple days of that has already passed.

Xiie is more or less unreachable outside of the occasional response, but as it turns out her father contracted Covid-19 and is in the ICU because this guy apparently didn't get vaccinated, though my suspicion is because he and his family is poor and not because of being something cringe like an anti-vaxxer. I mean Xiie is his kid and Xiie is still alive, and not for a lack of the world trying because Xiie lives in the Philippines which is basically Dante's Inferno but WET.

Now that I've provided the update on the artist situation I can get to things you might actually care about.

For weeks I was happy to just play video games and not do work because, i mean I finally finished Demo 3 so I basically had an excuse to relax for a bit, a well earned period of recreation because holy hell, I went harder than diamonds on releasing this thing.

HOWEVER! Because I am somewhat a DHINGUS and love to make games that don't reflect I'm using an engine designed for children to make stock-standard embarrassments to the Japanese RPG genre, I decided that this menu here is fugly and that I of course, being the not-self-proclaimed but definitely proclaimed "eventing GOD"- I am had me undergo an Ego-Remi moment and think: "I can do better!"
[Image: M73p7sA.png]
I will of course, not pretend if I know which is better because I am a believer in bad comedy and therefore, have no right to be making such judgements. So I will let you decide if this is a good direction to go in or if I should wear the dunce cap of "YOU DONE GOOFED, SON" and sit in the corner to eat my feastables of SHAME.

Here is the new menus by the way. All currently just proof of concept photoshop renders.
[Image: 35LUhiJ.png][Image: eVXKxgW.png][Image: gQi0L2P.png][Image: HHELqk8.png]
This is far from all of the images. The main areas of the menu are done, and the scrollbar up the top shows what pages you can view by pressing left and right. Only categories with multiple pages will have this. For an example that you can see, it is absent for SAVES.

Of course, this is all so far for the main menu. It gets worse! See, the game I'm making this for (Fantasia) is a game where you can collect a lot of things. Just one of these is the PAMPHLETS, which are basically informational items that reveal information about characters. They are often collected by either being good at the game or exploration / optional events.

Here's the FUN part! I don't like how the items menu I have handles this, because it is clunky and bad. So my genius ass decided I should definitely make my own system for this where you can just press buttons to easily look between them.

There is a slight problem though: To make this scroll bar will mean the monotonous chore of making an image asset for over 80 different items that can then be used to scroll along the screen, with the cursor picking the selected pamphlet to look at.

Because it is so visually focused, my goofy ass idea was to make every single one use their in game face graphic to present this information. This of course, is monotonous as fuck to implement! But then, I also made 80+ different pamphlets to begin with so it's probably not as bad as it sounds! Here is a very work in progress preview of that.
[Image: awnTOHa.png]
Of course, this fails to go into the fact there's a good amount of other items, making it so in total I'll have to make about 7 of these scrollbars, some of which will be painfully long.

But don't worry, because the pain is only just beginning!

The Optional events interface I intend to make is more ambitious in its functionality, and bonus, there's 180 of those and they aren't even all done yet!

Still! I'm the same outright dingbat who saw a program called rpgmaker and thought 'wow wouldn't it be COOL to make a bullet hell in a program designed for children to make bad jrpgs in' so I'll manage, I'm sure. Wish I could tell you this was going to be my biggest grind, but no. That award goes to the 120 optional events I did within 3 or 4 months, a good sixth of those optional events were optional boss fights which not only did I make all of them basically within 20 days at a rate of 1 per day, but I also went hard giving each boss that was above medium difficulty unique mechanics if at all possible. Did I mention all these bosses are insane bullet hell battles made with events?

So yeah, comparatively, this is pretty easy going.