What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - Remi-chan - 04-13-2024 Not a whole lot to report. But I have prepped the assets in preparation for the rework of the Pamphlets, Brochures, Tutorials etc. parts of the database. Here's just a couple examples: Pretend there's choice options in the lined area. This is simply a finished asset mock up. I won't begin on implementing these systems proper until I've finished all the assets. Of which, here is what I've got left to do. Pamphlets: 100/104 (Yes, only four to go.) Brochures: 12/118 (Long ways) Tutorials: 10/54 (might end up as more or less maximum, looking at about 64 maximum) Medals: 0/86 (Yeah, haven't started.) Delicacies: 7/7 (Already done, but might need reformatting) Ribbons: 44/44 (Already done, but might need reformatting) Charms: 70/75 (Almost done, but might need reformatting) On top of that, Pjcr has gotten me one of the Mal Morris portraits, with a lot more likely to come fairly soon! Please look forward to it~ As a final send off, here's some of the pamphlet's I've gotten done since last I shared: RE: What's up, RMers? - Remi-chan - 04-20-2024 And so~ Pamphlets have been implemented into the menu system. This worked out even better than I thought, and I can now use this framework for all other submenus going forward in the Database! All 104 are done. Now I just have to do a bunch of work in photoshop for the other database entries! RE: What's up, RMers? - Steel Beast 6Beets - 04-24-2024 I've ran into a conundrum. I'm currently using Kyonides' KEquipSkills XP script that allows characters to learn new skills via weapons, armors and items. The script uses a check system to know what characters can learn the skill or not and I noticed that items can still be used in unchecked characters even if they won't learn the skill. The issue is that I know this is caused by an incompatibility with one of the dozen or so scripts featured in my game since it works as intended in a new project. Since I don't want to go back to the script I previously used, guess I stuck with this "known bug". Not big deal all things considered as I'm already dealing with other bugs like Stormtronics CMS crashing if one tries to access the options submenu and Battle BGM Anti-Reset continuing to play the battle themes if one escapes from battle. Still, it's just a bit of a nuisance. RE: What's up, RMers? - DerVVulfman - 04-25-2024 (04-24-2024, 10:40 PM)Steel Beast 6Beets Wrote: I've ran into a conundrum. I'm currently using Kyonides' KEquipSkills XP script that allows characters to learn new skills via weapons, armors and items. The script uses a check system to know what characters can learn the skill or not and I noticed that items can still be used in unchecked characters even if they won't learn the skill. STEP 1: Make a 'Duplicate/Copy' of your project. STEP 2: Delete one script connected to Skills or Items within the Duplicate project STEP 3: Test the duplicate project. -- IF that Duplicate project now works, go to Step 4. otherwise repeat from Step 2 STEP 4: Create a separate demo that is just the last deleted script and KEquipSkills XP. STEP 5: Test. If it is solely that script and KEquipSkills XP, you now know scripts need a merger patch to work together. If not, add another script which you had deleted. RE: What's up, RMers? - Steel Beast 6Beets - 04-25-2024 (04-25-2024, 01:04 AM)DerVVulfman Wrote:(04-24-2024, 10:40 PM)Steel Beast 6Beets Wrote: I've ran into a conundrum. I'm currently using Kyonides' KEquipSkills XP script that allows characters to learn new skills via weapons, armors and items. The script uses a check system to know what characters can learn the skill or not and I noticed that items can still be used in unchecked characters even if they won't learn the skill. Did just that. Ended deleting every script of my project leaving only the default ones and the issue still persisted. There's the script along with my customization if anybody is interested: Code: # * KEquipSkills XP - Full Version * # RE: What's up, RMers? - kyonides - 04-25-2024 Steel Beast 6Beets Wrote:items can still be used in unchecked characters even if they won't learn the skill. Then it's working just as it was originally intended. It would be another story if heroes could still learn the skill(s). RE: What's up, RMers? - Steel Beast 6Beets - 04-25-2024 (04-25-2024, 04:41 AM)kyonides Wrote:That doesn't happen in your demo though. Skill-teaching items cannot be used in unchecked characters.Steel Beast 6Beets Wrote:items can still be used in unchecked characters even if they won't learn the skill. RE: What's up, RMers? - Remi-chan - 04-26-2024 What? You expect Kyonides to stress test his own scripts? HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA! No flame! This is just a fact of life we've all come to accept. I'm not gonna make any attempt to even prove this has happened before or go into this mindset like-- The sky is blue. As for me, I've gotten some more work done on the Brochures, after making 104 pamphlets I clearly decided that i hadn't suffered enough, so now i have 118 Brochures to do. That said, I've already gotten 25 of them done, so... over a fifth of the way done! Here's a preview with a description that goes unfathomably hard. As you will see in my prior video, the choice box is overlayed on top of the images. This is just the saved out photoshop file! RE: What's up, RMers? - kyonides - 04-26-2024 Contrary to some arrogant people's beliefs and imaginations, we're all humans and make mistakes or forget something. Sometimes it's not even a scripter's fault when some people want to use a script in unusual ways. Even famous scripters have left known bugs untouched for a couple of years or even for over a decade. Scripts aren't immune to patching. There are other times when the introduction of new features break old ones. This is especially true when working with default scripts like XP's equipment / item scene and Game_Actor class. They're not modular enough to make it easy for scripters to add more features in no time. It isn't always a straight forward path to success unless you prefer to overwrite everything. You all see, for some people (backward) compatibility is quite important. This alone can turn seemingly easy tasks into actual nightmares in some cases. One of the bugs reported has been fixed already. Let's see if I can track Steel's bugs down as well. I hope they're not related to some minimal edit of the default scripts that he might have overlooked so far. Those are painfully frustrating. RE: What's up, RMers? - Remi-chan - 04-27-2024 When errors emerge as the norm rather than the exception, the "everybody makes mistakes" excuse doesn't really hold water anymore. I'm so keyed to work on Disk 3 I'm making more mockups, ha ha! |