What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
RE: What's up, RMers? - Steel Beast 6Beets - 05-17-2024 Sorry to take so long to answer. Real life got in the way. (04-29-2024, 01:23 PM)DerVVulfman Wrote: First, he said he deleted every script within his duplicate project except for yours and the default scripts. So no additional scripts should have been involved. I followed the instruction and the problem persists. (04-29-2024, 01:37 PM)kyonides Wrote: Those steps should be followed for certain, but I know it makes no sense to think that my script is causing that issue. Especially when the code doesn't alter the item consumption feature while using the direct or check system. I placed the code below my copy of the script and the problem persists. So I did your second suggestion and I think the guilty party is Blizzard's Stormtronics Custom Menu System. Kind of amazing it took this long for this unholy behemoth of a script to cause trouble. RE: What's up, RMers? - DerVVulfman - 05-17-2024 The moment you said Blizzard... The Unlimited Fogs script I posted in February was a result of a Blizzard script and another clashing for someone else. RE: What's up, RMers? - Steel Beast 6Beets - 05-17-2024 Stormtronics CMS is perhaps one of the first scripts i used in my project and I just found out it was updated in 2019. ...Eh, I think I'll pass. Trying new scripts in my project is akin to playing russian roulette with a 6-chambered pistol loaded with 5 bullets. RE: What's up, RMers? - kyonides - 05-17-2024 Who ever told you there wasn't a sixth bullet as well? Replacing Boost::Filesystem with a custom Ruby solution in my HiddenChest project, but it seems it needs more tweaking than I first thought. The reason? That's an easy one, it's supposed to make it a lot easier than ever before to cross compile it on Linux to make it run on Windows pretty much natively. It sounds great, in theory at least. RE: What's up, RMers? - Steel Beast 6Beets - 05-28-2024 A quick question: an Unexpected File Format error means the project is corrupted, right? The power went off while I was saving my game and that was the message I was getting. Fortunately, I had just made a copy of my project earlier for my Google Drive so I didn't lost anything that didn't take me a few minutes to recover. RE: What's up, RMers? - DerVVulfman - 05-29-2024 Project or at least a requisite file within the project. Comically, it could be nothing more than the Game.rxproj file which is nothing more than a text file with a custom file extension. In fact, the file has nothing in it but the version of the Game.exe you're using. Just open it up with Notepad and see. RE: What's up, RMers? - Steel Beast 6Beets - 05-29-2024 I replaced the Game.rxproj file and it seemed to work until it threw an error about being unable to read the Actors.rxdata file. I immediately thought the entire project was screwed up beyond any chance of being un-screwed up. RE: What's up, RMers? - DerVVulfman - 05-29-2024 I took a look at the StormTronics CMS by Blizzard. The custom menu system is rather extensive and rewrites most all of the default window classes as well as the base menu engine itself. It would be very interesting to try and get a custom add-on to work with the CMS, though Blizzard states it only takes 15-30 minutes for adaptations... riiiiight. However, I am at least grateful that he instituted code to prevent F12 stack errors. Along with my fairly 'thorough' breakdown of Blizzard's CMS, I also inserted kyonides' KEquipSkills XP to see what problems, if any, were to arise. Strangely, I found no issues. Or no issues that I can detect between the two. Stormtronics KEquipSkills.zip (Size: 1,012.65 KB / Downloads: 3) After breaking down Blizzard's CMS, I merely pasted kyonides' code below the CMS and then copied the Classes, Items, Weapons and Skills databases from his demo. And then pasted Map001 from kyonides's demo in place. In essence, it is kyonides' demo with Stormtronics loading first. NOTE: Prior to inserting kyonides' demo, I did find fault with StormTronics and had to write a FIX that governed and permitted Font Selection within the options menu. RE: What's up, RMers? - Steel Beast 6Beets - 05-29-2024 (05-29-2024, 03:41 AM)DerVVulfman Wrote: I took a look at the StormTronics CMS by Blizzard. The custom menu system is rather extensive and rewrites most all of the default window classes as well as the base menu engine itself. It would be very interesting to try and get a custom add-on to work with the CMS, though Blizzard states it only takes 15-30 minutes for adaptations... riiiiight. Truly mystifying. If it wasn't Stormtronic nor any other of the custom scripts I'm using, then what causes the the error with KEquipSkills XP? The sole possibility left is that I modified some of the default scripts and that is to blame for the mess. RE: What's up, RMers? - DerVVulfman - 05-29-2024 Perhaps. That was why I suggested some time ago to try using a fresh project or a fresh copy of the scripts.rxdata file - untouched - and then proceed to copy Stormtronics and KEquipSkills ... and your actor, items, weapons, skills... database entries for a test. You may INDEED have changed something in the Default scripts and did not account for it. |