H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: H-Mode7 - finalholylight - 05-19-2012 Creat new script below h-mode7 script and paste this in new script to fix animation bug Code: module HM7 RE: H-Mode7 - Narzew - 05-19-2012 It's nice... But it's too much configuration... RE: H-Mode7 - carfonu - 05-21-2012 First of all, congratulations for this script. Just an amazing work, it makes possible a lot of new things for the RMXP engine. Only testing it for about half an hour and getting aware of its potencial. My question: i noticed that when you add a panorama graphic like "006-Mountains01" from the RTP, and you make a short walk to the bottom of the map, you'll get to the Y loop for the slicing of the panorama. Is there any way to fix the panorama so it doesnt move on the Y axis?. Maybe a picture is worth a thousand words: http://imageshack.us/photo/my-images/6/imageldp.jpg/ PD: English is not my native language,so please forgive me if i express myself oddly. RE: H-Mode7 - felicalexa - 05-23-2012 hello all im new in this forum and newbie. nice work to Mr Mgc. I have a problem with H mode7. Here's the SS. the grounds like a rice field, and when the character move it move like a sewing machine, up down up down. Im very newbie please tell me how to fix it. 1 more question, I can make a Texture But I Cannot make the roof for the texture i make. please tell me how to make a texture and the roof Thanks for the attention. RE: H-Mode7 - finalholylight - 05-24-2012 @felicalexa: about character move up down,go to tileset option and turn on "bush flag" on grass tile. RE: H-Mode7 - felicalexa - 05-24-2012 (05-24-2012, 04:49 AM)finalholylight Wrote: @felicalexa: about character move up down,go to tileset option and turn on "bush flag" on grass tile.ooh i see that tile is rough grass, 1 problem solve. thanks mr. Finalholylight :) how about make a Tileset wirh the roof ? i have new problem, I try to make my own Char, i've done make the char but when i apply it in RM i found problem. there's White Outline that surrounding my char. here the screenshoot. Please help me to solve this problem too :) RE: H-Mode7 - Taylor - 05-24-2012 This is not really the topic to ask, but it's because of anti-aliasing. You'll either need to use an aliased brush, or save it as a 32bit PNG. RE: H-Mode7 - felicalexa - 05-24-2012 (05-24-2012, 06:09 AM)Taylor Wrote: This is not really the topic to ask, but it's because of anti-aliasing. You'll either need to use an aliased brush, or save it as a 32bit PNG.Thanks, Last and as my first question. still about H Mode 7 Can someone tell me How the Texture and Roof work ? is Texture_002.png = The first High Tile in the map as roof ? ( Im using Map from H mode7 V 1.4 Demo ) are we must make a Duplicat map that black and white coloured to make this H mode 7 work ? RE: H-Mode7 - felicalexa - 05-25-2012 after i read the instruction before use from mr. MGC, i almost understand How tu use this Art. Thank you Mr MGC & Thanks Everybody :) RE: H-Mode7 - carfonu - 05-27-2012 (05-21-2012, 07:20 AM)carfonu Wrote: First of all, congratulations for this script. In the end i was able to find a solution (or sort of...), if somebody has the same problem, find this line in the HM7 MODIFIED CLASSES script (is 723, 724): Code: @panorama.ox = ($game_map.display_x / 8) This controls how the panorama moves according to the movement of the character, so a solution is to set the y movement to 0, also you can set both movements to the x axis, but sometimes it looks strange. I'm not an scripter, i just compose BGMs, so that's my solution, i'm impressed that it worked and that my computer didn't exploded or rebealed against me when i started to play with the code xP. |