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+- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Pages:
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RE: What's up, RMers? - ALlaamagoose - 04-02-2026 Just been screwing around with mode7 maths a bit. Not the best, not the worst. RE: What's up, RMers? - Remi-chan - 04-04-2026 Happy April Fools. I have MUCH to report. I don't play by the April Fools rulebook of misinformation or pranks, but spreading whimsy and laughter in a harmless wholesome fashion! Remi-Chan Been doing a bunch of re-writing on several scenes with more in the works. But First I feel it necessary to post a video i spent two and half full-work days working on. April of the Daystar
This special video can be seen as a spiritual sequel to a particularly over-edited video in regards to The Other Twin. However, this is much more beyond this video filled to the brim with wits and whimsy! The Coffee-Cat Gets Some New Faces!
Some of the original eight were also given minor upgrades or changes. Either way with the remaster of Tiramisa's boss fight and some more focus on her as a character this update i wanted to give her more than just eight faces.
![]() "Foolish child... is rushing in all you can do!?" I've also been doing some fun alterations to the scene in which her Devil Gene is formally introduced in the main story. This being a sort of build up. ![]() Oh~ What a daring dream! Behold: my struggle. Bear witness: my suffering!
Due to the desire for some more frames in Tiramisa's facial animations- I decided to just bite the bullet and reformat all 905 bust files to have eight frames of animation instead of 6. This took over eight hours of straight gimp editing. Xiie / Rune Not one, not two-- but THREE more of the Cloud Nymph sprites have arrived. Lightning, Water and Holy Cloud Nymphs
There will be screenshots showing these beauties in action over on the apropos thread.![]() ![]() ![]() Xiie hopes to have the Fowlhunter flying animations and the last Cloud Nymph finished before the close of this fortnight. Luck be with him! Pjcr After over two months of radio silence, when I was less than a day from firing him and finding a replacement, Pjcr got back to me at last and told me all of what had happened. He'll still be out of commission a month but I'm relieved he's still alive and well, and now living somewhere very safe and secure. RE: What's up, RMers? - AVGB-KBGaming - 04-07-2026 So, I'm back to game devving, for a somewhat smaller project, and yup, back to VX Ace. I noticed that a lot of my Workshop subscriptions just vanished, and not sure why. I'm hoping that I can recover the one project that has the high-res DLL, because, good grief...I kinda need it, or at the very least, need to be able to resize the game window to be larger than 640*480. Not really looking to make it so the in-game graphics are scaled separately, because, while I can do that, I don't necessarily need/want to. ... Why was that DLL such a hush-hush thing? Like, so what if it was never ready for public release!? Just release the damn beta as open source, for fuck sake. Idiocy... ... Well, that's my problem, but if anyone were to aid me in this endeavor, I'd appreciate it~! ... Also, Remi, I'm loving your Cloud Nymphs... And thank fuck PJ is doing alright... RE: What's up, RMers? - DerVVulfman - 04-09-2026 Son of a --- Okay, I am working (still) on a face sync system, a system that is not unlike the systems used by Bethesda Softworks so character mouths move in timing with the dialogue they are speaking (and their eyes and their eyebrows...). And so for giggles, I tried something. Rather than store my FaceSync.rxdata file within the \Data folder of my project, I tried placing it in the \Data\Syncs folder. Yep, I made a subfolder just to store my face synchronize files. And the sucker works! And not only that, it works even when it is within a compressed .rgsaad file! ![]() Of course it would work. You can make subdirectories in any Graphics folder, like Graphics\Icons\24 and Graphics\Icons\32. You only need to ensure you have an RPG::Cache method that can access them. Don't get me wrong. Putting .txt files in a subfolder of \Data won't let them compress with the .rgsaad, let alone the \Data folder itself. The FaceSync.rxdata is a straight up database-like binary file like the rest of the database. The only difference is that I designed a means to create one that holds timing data.
RE: What's up, RMers? - Son_Rukiri - 04-09-2026 Haven't been happy with RM so uhhhh yea in my spare time making my own RPG Maker :P Don't expect daily or even weekly updates. But here's the stack/pipeline. Avalonia UI/Editor Stride Renderer Scripting C# 14 / Typescript Basically remaking a modern XP, there will also be a n in game code editor as well for typescript, C# you'll have to use VSCode, Rider, or your favorite C# IDE. Only about 5% done. RE: What's up, RMers? - kyonides - 04-10-2026 (04-09-2026, 09:20 PM)DerVVulfman Wrote: Rather than store my FaceSync.rxdata file within the \Data folder of my project, I tried placing it in the \Data\Syncs folder. Yep, I made a subfolder just to store my face synchronize files. Yeah, it was pretty darn obvious by now. ![]() Really! Other discussions on how to compress data with the vanilla RM engines made it clear in the past.I wish they had added compression for Audio files as well because the mechanism employed here is the same. It just happens that they excluded the Audio directory on purpose. Now I'd have to see if it's "easy" to implement a compressor / decompressor either in HiddenChest or the HCExtractor tool. I mean, it gotta be portable and cross-platform, right?
RE: What's up, RMers? - DerVVulfman - 04-10-2026 (04-10-2026, 01:23 AM)kyonides Wrote: I wish they had added compression for Audio files as well because the mechanism employed here is the same. It just happens that they excluded the Audio directory on purpose.Well, that's why I made Kichi's Kashed Audio. Converts the audio files into .rxdata files which can be compressed. Only converts them back to audio on a temporary basis when involved in playback. RE: What's up, RMers? - DerVVulfman - 04-12-2026 Do I ever really stop??? The Face Sync system works great; a system that uses custom lip-sync files that controls facial animation. But while its not really hard to make the required files, it is cumbersome. So I am making an editor as shown above.... with Windows Widgets. The editor is a nice 1280x756 size, so no complaints about the editor itself being a puny 640x480. ![]() I have three current menu control windows: Files, Graphics and Message.
I already worked out the basics of the Graphics window, but that was before characterset graphics were being considered. What is really going to be an entertaining headache is coming up with a means to create the timing file itself... like some deranged dance dance revolution as ... I have absolutely no idea how to load an mp3 file and convert it to text. RE: What's up, RMers? - Remi-chan - 04-13-2026 Well, you might think I did nothing this week? Well, ah~ I did do some things! Mostly the highlight of productivity this week is Xiie though, but first lets cover what I went and did. Remi-Chan Mostly working on re-writing and reworking the scenes leading up to the boss fight with Tiramisa Cookiedoe. Topping all this off is the gorgeous Fantasia Battle Introduction cinematic I got done for her just this morning! Fantasia Battle Introduction - Tiramisa Cookiedoe
I kinda had only 45 minutes left before gazette time when I got this finished so it was a bit rushed near the final stages. I'll be able to fix what little needs be fixed later. Xiie / Rune Not one, not two-- but THREE?/ NO, FIVE! FIVE SPRITES DONE. The Fowlhunters flight animations are all complete! The Fowlhunters Flap Their Wings
There will be screenshots showing these beauties in the game over on the apropos thread.![]() Next she will be doing the likely much easier walking sprites for them. Pjcr No updates, but thats to be expected. See last post for info on his status. RE: What's up, RMers? - DerVVulfman - 04-15-2026 (04-12-2026, 05:14 AM)DerVVulfman Wrote: Okay, the Files window WAS 90% complete. Now it's a lot MORE done
When hitting the Save and Exit button, it will attempt to save your settings. And if you typed new filenames for your data files, it will attempt to create new files in the proper RPG format. Yes indeed, the data is RPG data files just like the Actor or Items database. And obviously, it gets added into the filebox with the rest of the files. There are many things accomplished with this. If you try and select the Actor.rxdata file in either filebox, it will give you a "Oh, you stupid or something?" message as that's not a valid file. And if you try to type a file with an invalid filename, it look at you as if you're nuts. It will actually prevent you from selecting illegal data. Okay, it won't curse you out. But it does have stock error messages. And yes indeed, you can use Right-Click in the Folders window as shown above to bring up a small pop-up window to create a whole new subfolder within. Saving the name of the new folder is simple enough... Hit ENTER, just as you see. And heck, it adds the new folder into the window just as it should! However, this isn't complete as I want to put the same error checks into the new folder name as I did the filesnames I mentioned above. And all of the text in the windows, the error messages and even temporary filenames? Its all stored within the INI file. This means, you can change the language as you wish. One of my personal preferences is "LANGUAGE SUPPORT!". As complete as the FILES window is, I can only call it 99% complete as I do need to add the error-preventative folder name feature. And then, I add tool-tips over the buttons and the like. I mean, when you draw your mouse over a button, you should get a pop-up window saying what it is, right? You really wouldn't think this was being made with the RPGMaker XP engine, would you? |