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+- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Pages:
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RE: What's up, RMers? - Remi-chan - 06-29-2026 So I got productive on making a game jam submission for a Pride Month themed game jam. That's been the vast majority of what I've done this week. Remi-Chan YEN |Yearning Eternal Night| is the name of the game jam entry I'm working on. It's a very fun and adorable little game starring two catgirls and how their relationship forms over five days of hijinks. What is this Game?
![]() Some pages ago you may recall a sneak preview of PRAEDA. It was slated to be a dungeon crawler with Diablo vibes. This was put on the backburner and more or less scrapped as its potential while awesome, was going to be a lot of work and would cut too much into the development time of other games. However... The basic project file was made for it and I'm now using that project file for something much less ambitious but should tell that story well without so much of the over-scoped mechanics! Yet again, the game is pretty beyond reason. It largely takes place in the town of Infernotte and the surrounding countryside before the events of Inferno. As usual I've given my all to making it as atmospheric and beautiful as possible! You awake in a murky cell. ![]() Deep beneath the town is where we first get introduced to Grace and Nankaina. The Heavens have ordered an investigation! ![]() We even get to see a bit more of Galvana. This is very much a work in progress and will be much prettier and epic in the future. Behold this Lovely Countryside! ![]() Theme of the Wilderness from Diablo II plays here, because of course it fucking does. At night, the town takes on a more spooky tone! ![]() Lot of this stuff is placeholders! I intend to have lit windows, lighting for the various street lanterns and all. Just have to find a picture-lock plugin. Duality of Snoot and Sorcery! ![]() ![]() In order to accomodate for the expansive amount of characterization they receive, I've created 12 new portrait expressions for both Nankaina and Grace. All having animations. Handholding!? S-so lewd! ![]() ![]() Had a lot of fun making these little sprite edits for Nankaina and Grace. Xiie / Rune Still working on the fowlhunters, she got half of the walking on ground sprites done so far! Pjcr Radio silence. He was supposed to be back on the fifteenth. So just waiting around to hear what has happened. RE: What's up, RMers? - kyonides - 06-30-2026 I was just trying to implement a playtime bar in HiddenPlayList XP for the HiddenChest engine, when I noticed something. Every MIDI's playback time was quite inaccurate and inconsistent, there was no way to determine whether I needed to increase the seconds by some factor or decrease them. When this sort of weird stuff happens, there's nothing to do but to go back to the drawing desk, and check the calculations.The last iteration of my custom engine did a general assumption that ALL of RM's MIDI files broke consistently! ![]() So I was forced to check for ALL of the MIDI's Set Tempo Event messages and get their deltas. This allow the engine to correctly calculate the longest track's duration in seconds based on the preset value of the MSPQN or MPQN aka microseconds per quarter note. Now I'm tired of dealing with quarter notes, ticks, beats per minute, PPQ aka time division or deltas per beat, and yes, hexadecimal values as well.
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