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What's up, RMers? - Printable Version

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RE: What's up, RMers? - DerVVulfman - 08-09-2026

Impressive true. But is there a version that also runs on Linux? Kyo's HiddenChest is being developed for both Windows and Linux users.


RE: What's up, RMers? - Ace_V - 08-15-2026

An update to my desert quest line. Added a broken giant mecha to the war-torn city to help give the player more scale.
The artillery battery and rooftop guns are also my design, though I just repurposed the RTP ship cannon for regular cannons  Laughing

[Image: attachment.php?aid=3180]


RE: What's up, RMers? - DerVVulfman - 08-17-2026

I think you need to rework the Mech and its thick line-art. Otherwise, it just looks like a graphic scaled up in size and clashes artistically with the rest of the environment.


RE: What's up, RMers? - Ace_V - 08-24-2026

(08-17-2026, 02:30 AM)DerVVulfman Wrote: ... thick line-art. ...

Oh good point! OK, I'll extend the colored areas!


RE: What's up, RMers? - Ace_V - 08-24-2026

Done! It does indeed look better!

[Image: attachment.php?aid=3183]


RE: What's up, RMers? - kyonides - 08-31-2026

Mecha-robot Model ACE-V or what? Thinking


RE: What's up, RMers? - Ace_V - 09-02-2026

(08-31-2026, 03:14 AM)kyonides Wrote: Mecha-robot Model ACE-V or what? Thinking

Laughing Unfortunately, the design's not mine (I don't actually know who made them). Got it back in 2005 and only now am I using the standard-sized sprite. Decided I'd upscale some to add detail to my desert maps.

Making a new mecha sprite from scratch and in two sizes is a bit too much given my schedule  Happy with a sweat I'm glad I didn't need to animate the long tom battery, either! Smoke sprite was enough.  Very happy + Tongue sticking out


RE: What's up, RMers? - Ace_V - 09-04-2026

I'm within striking distance of finishing the desert town with the broken mecha!  Laughing It's the third hub town out of five hubs total. This quest line has taken longer than anticipated as it's the longest quest line I've ever made. Started working on this back in April and here we are in September and I am only at the 70% mark. I still have four more areas to work on (I estimate using a total of 15 or so maps) before I can get to the end of the desert biome and move on to the next theme.

There's still a giant mecha boss to make an upscaled sprite for. That marks the end of work on the current town. Might take me all weekend to finish.  Happy with a sweat


RE: What's up, RMers? - kyonides - 09-12-2026

Well, I took a short break from developing my webcomic and started working on a new RMXP project entitled KTrials XP for now. And yes, the protagonists are 2 of the most lovable characters from Kayzee's Ordeal. Shocked

Game Screenshots



RE: What's up, RMers? - DerVVulfman - 10-03-2026

Finally done with uploading and correcting all threads in the RMRK archive.  Though I did have some days where I spent 8-12 hours, some days I didn't spend that much.  Avoiding burnout and all.

But I did have some other things in the work. 

One a Main Menu script that, while it looks like the default system, allows the addition of new menu items on the fly by adding a simple entry per each.  Honestly, it works beautifully. I just hate writing instructions...

The second a sort of RMXP scripts database rewrite based on the old RMXP SDK.  But for that, I am using kyonides's HiddenChest system as it is using a much newer version of Ruby so it is definitely more compliant with newer versions of RUBY.  The old SDK focused mostly on initialization and the main update methods in the scene classes... but ignored much anything else.  LOTS to break down where would-be scripters could comparatively attach code much easier.