![]() |
|
+- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
|
RE: What's up, RMers? - DerVVulfman - 08-09-2026 Impressive true. But is there a version that also runs on Linux? Kyo's HiddenChest is being developed for both Windows and Linux users. RE: What's up, RMers? - Ace_V - 08-15-2026 An update to my desert quest line. Added a broken giant mecha to the war-torn city to help give the player more scale. The artillery battery and rooftop guns are also my design, though I just repurposed the RTP ship cannon for regular cannons ![]() RE: What's up, RMers? - DerVVulfman - 08-17-2026 I think you need to rework the Mech and its thick line-art. Otherwise, it just looks like a graphic scaled up in size and clashes artistically with the rest of the environment. RE: What's up, RMers? - Ace_V - 08-24-2026 (08-17-2026, 02:30 AM)DerVVulfman Wrote: ... thick line-art. ... Oh good point! OK, I'll extend the colored areas! RE: What's up, RMers? - Ace_V - 08-24-2026 Done! It does indeed look better! RE: What's up, RMers? - kyonides - 08-31-2026 Mecha-robot Model ACE-V or what?
RE: What's up, RMers? - Ace_V - 09-02-2026 (08-31-2026, 03:14 AM)kyonides Wrote: Mecha-robot Model ACE-V or what? Unfortunately, the design's not mine (I don't actually know who made them). Got it back in 2005 and only now am I using the standard-sized sprite. Decided I'd upscale some to add detail to my desert maps.Making a new mecha sprite from scratch and in two sizes is a bit too much given my schedule I'm glad I didn't need to animate the long tom battery, either! Smoke sprite was enough.
RE: What's up, RMers? - Ace_V - 09-04-2026 I'm within striking distance of finishing the desert town with the broken mecha! It's the third hub town out of five hubs total. This quest line has taken longer than anticipated as it's the longest quest line I've ever made. Started working on this back in April and here we are in September and I am only at the 70% mark. I still have four more areas to work on (I estimate using a total of 15 or so maps) before I can get to the end of the desert biome and move on to the next theme.There's still a giant mecha boss to make an upscaled sprite for. That marks the end of work on the current town. Might take me all weekend to finish.
|