GW Animated Battle backs Patch for Atoa ACBS - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: GW Animated Battle backs Patch for Atoa ACBS (/thread-10270.html) |
RE: GW Animated Battle backs Patch for Atoa ACBS - DerVVulfman - 10-17-2024 Okay, the script is a mess, and I am not sure it was fully tested. "Improvements by Atoa" indeed.... However, I got a portion of it worked out... AND working in 'your' demo. YES, the battleback animates. Or at least the main battleback animates. The upper battleback ... does NOT animate IF the upper battleback is loaded, the main battleback does NOT animate. AKA, the upper battleback system is BORKED. BUT... here's the demo I have... your demo. I just renamed your battlebacks for testing purposes *and shrunk their filesize down so I could attach it here* New folder.zip (Size: 995.15 KB / Downloads: 1) EDIT: I performed some edits to the code. Before loading the battleback from the cache, I first create a 'filename' variable that combines the name of the base battleback with the 'frame number itself. And then I pass it into the RPG::Cache.battleback statement. That way, I could just 'print' and read the filename for testing purposes. The 'upper' battleback system is defining the actual battleback filenames as it should. But is not properly applying them. RE: GW Animated Battle backs Patch for Atoa ACBS - Solitaire - 10-17-2024 Okay, I haven't fully tested it, but it does seem to be working very well now! both in the demo you made, and in my project with the other scripts and whatnots. Thank you berry berry much!! X) (If I find anything else noteworthy, you know I shall notify you guys first lol, but first... sleeeeeeeep ) |