Weather Script - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Weather Script (/thread-2391.html) |
Weather Script - DerVVulfman - 05-29-2010 ccoa, not Cocoa. The two are different members. Weather Script - sakhawat21 - 05-29-2010 Too bad the Demo is down.. Weather Script - sakhawat21 - 05-29-2010 oops! Wrote Cocoa. RE: Weather Script - DuongCool - 08-29-2012 Link download is broken, please re-upload it :-s ! RE: Weather Script - DerVVulfman - 08-29-2012 Dude, it 'says' the link is down. Her site has been down for years, hence why a script is posted. Just paste it in your demo and you'll find it compatible with the default weather commands. If you want to use other pattens, use the script calls as the script itself instructs. And please. Ccoa is no longer scripting and hasn't been here in two years. RE: Weather Script - KasperKalamity - 08-29-2012 has anyone gotten it to work? any tutorial on how to use it? RE: Weather Script - DerVVulfman - 08-30-2012 It's been out since 2005... a virtual classic. If you install it, your default weather systems will work just fine. Or you can use a script call of Code: $game_screen.weather(type, power, hue) |