Eight Direction & More Frames - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Eight Direction & More Frames (/thread-2578.html) |
RE: Eight Direction & More Frames - DerVVulfman - 09-17-2012 Picture your current characterset. Now paste a duplicate to it 'below' and make it have twice as many animations. The first 8 poses (vertical) are for the walking, the second set of 8 are for the idle poses. That's why you start counting the idle post from pose #9. RE: Eight Direction & More Frames - AeroLowe - 09-18-2012 So basically, I need to just make all my animations vertical, right? And also, is there a way to disable the actions like sneak and punch and stuff? RE: Eight Direction & More Frames - DerVVulfman - 09-20-2012 Yeah. Just set them to nil like this: Code: # Attack Control - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RE: Eight Direction & More Frames - CeryliaRectris - 12-29-2012 I can't download the demo. :( RE: Eight Direction & More Frames - DerVVulfman - 12-29-2012 The file sharing site I've used for roughly 5 years was majorly hacked. Mebby for good this time. But do not fret. I still have all my demos and scripts (over 100 files ). It will be some time before I get all my files uploaded though. Please bear with me though. RE: Eight Direction & More Frames - DerVVulfman - 12-30-2012 BUMPAGE.... News update. My filesharing site has returned. The demo is available once again. RE: Eight Direction & More Frames - CeryliaRectris - 12-30-2012 Tested it.... It's a great demo ^_^ RE: Eight Direction & More Frames - lowcku - 03-16-2013 Hello, I've read the script however, I dont need all the features. Is ther a way to scale back it a bit. What i need if the following: 1. 8-way directional movement 2. 8-way directional movement graphic support 3. pixel movement 4. increases number of frams and rate controle 5. idel pose, just need 1 again yes i have read the post and sse that this scrip it has what I need. I just need to scale it back. Mainly i dont need the dash, etc, and window thank you RE: Eight Direction & More Frames - DerVVulfman - 03-16-2013 It's been a while since I worked on the system, but I believe you can disable the dash and sneak systems by supplying 'nil' to the dash and sneak hotkeys. And likely, there is a way to turn off the display. I tend to leave detailed instructions within my scripts. RE: Eight Direction & More Frames - lowcku - 03-16-2013 Hello. Thank you for the reply, I have disable all the freaure that I wanted. Just so i know im right in how it works. for the Sora sprit sheet, the first columb is stationary graphic for each animation direction. the other 8 going across are for the animation for that particular direction? now 2 more questions: 1. So how would i add an animated idle it just has to face the player? 2. Is the size of each frame dynaic or fixed to a specfic width and hight (if so where do i change it) as you said your code is well commented, however, after the setting section it almost all jibberish. I am total noob at this programing stuff. lowcku |