Melly-Mel's Calendar System - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Melly-Mel's Calendar System (/thread-3124.html) |
RE: Melly-Mel's Calendar System - DerVVulfman - 06-03-2012
BUMP!
to version 1.7 A new fix was added to the system, a fix that repaired a bug that occurred while one wanted to load a saved game while still crafting their game rather than one that affected completed games. The editing bug was discovered by Yin and derula. And yeah, only if you were using a saved game file and changed your game around, would you have a problem (pretty much a common issue anyway). But this eased up any issues you would have dealing with changed savegame data insofar as Mellie Mel is concerned. But if you already finished your game, you need not worry. The former bug only affected you if you were still changing stuff around and used old savegames. RE: Melly-Mel's Calendar System - DerVVulfman - 06-22-2016 BUMP!!!
Now it's version 1.8
I know it's been a while since I did any changes to the system. I didn't think I needed to and everything was fine. Hell, it's speed was comparable to some other Day Night systems I have seen... even with an error I just discovered. First, let me state that I made the update method of the system's time keeping class more modular. In that, I separated the increments calculation system, the daylight switches system, and other routines into their own methods to be called. With this, a scripter could add new code into the middle of the update method by attaching code into the smaller methods instead of rewriting the whole update routine. Now... about the fix. The routine that checked when it was time to turn on/off an RMXP switch was bugged. It was only supposed to refresh the game's map system if a switch was detected and flipped. Instead, it CONSTANTLY REFRESHED the map. Yikes! When you refresh a map, it refreshes every single event ON the map and that could have caused lag!!! Oddly, there was no lag. Or at least, it kept pace with other Day/Night systems that I encountered and didn't slow it down anymore than its competition. Well, the fix is now in place and it only refreshes the Game Map when a switch is turned on by the daylight switch system as it was meant to. And that should speed things up even more. Enjoy! RE: Melly-Mel's Calendar System - TsunamiJurai - 12-01-2016 I never realized you updated it. I also wondered why I was lagging sometime, but I took a look at the doc file and everything looks messed up or is it just me? RE: Melly-Mel's Calendar System - DerVVulfman - 12-02-2016 Actually, it is a txt file with a .doc extension. I had problems with a previous filesharing site that always corrupted my .txt files. After downloading, open as .txt with notepad and you should have no problems. |