Tilemap Editor (untitled) - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Tools (https://www.save-point.org/forum-42.html) +--- Thread: Tilemap Editor (untitled) (/thread-981.html) |
Tilemap Editor (untitled) - Trickster - 01-29-2010 No Big Tilesets please The Maximum depends on your graphics card mine was 2048x2048 Really it defeats the purpose of having a tile based system if you have a huge tileset where not many of the tiles are used. Tilemap Editor (untitled) - Ace - 01-29-2010 ok I see ^^ ty for your reply Tilemap Editor (untitled) - Trickster - 01-30-2010 I have sold out to the man LOL Well.. not exactly... So now this is my senior design project at my college, and for the next four months I have little control (maybe) on what I do next. Whats going to happen is that there going to be two different versions of the program (btw the project is to add more functionality which some of it is going to be for the Gameboy Advance). I'll port the features I make for the GBA specific version here haha. But yeah this is a superwin for me and a win for them. One I get two programmers (who I know) to help me with this (though I need no help). Two after this semester is over people will actually be using this program! Three I get to work on this program during this semester. Four this shall be an easy A for me. All they get is just my program and not some shitty editor like MapEd which doesn't even run well on my laptop LOL. but yeah more bug fixes haha making the program look better with fewer crashes/bugs XD Quote:29 January 2010 Also Punk 1) I will fix next version 2) should already be fixed in this version! And another! Quote:31 January 2010 Tilemap Editor (untitled) - computerwizoo7 - 02-01-2010 Ok OK, i have to be serious now. I was going to make this app!!! (but maybe i was going to do something more evil with it, like sell it) I need to know what you used to do the new GUI design! another thing, you use Code::Blocks!!!! Yeah!!! everyone else in my class use some other IDE(they are complete idiots except when they are using VC). Would you mind posting your program's implementation since its Free? Tilemap Editor (untitled) - Trickster - 03-01-2010 No comment. Quote:28 February 2010 Tilemap Editor (untitled) - Trickster - 05-30-2010 Haha well I feel that I can call this V1.0 now. I have fixed plenty of bugs and redid some of the things in the program. So there are a lot of changes in this version if anyone just happens to have did something with this your .map files are now incompatible you are still able to load it within the program though (File > Import > Other). Quote:30 May 2010 Also as usual any bug reports are appreciated! :D And lastly here is the Source code for the MapWalker program (IN C++) this can be used to make a basic game that uses maps made by my program MapWalker Quote:07 June 2010 Tilemap Editor (untitled) - Helladen - 07-11-2010 Glad your still making this Trickster. :) The only problem I have with it is the redo/undo. The bug is very hard to replicate, but it says retry in the menu error dialogue box and closes before I can do anything. Basically the bug is caused from undo and redo repeating. Although, it is really hard for me to pin point it. I can test it more later to try and figure it out. Good job on the editor. I am using it for my online project. |