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H-Mode7 - Printable Version

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+---- Thread: H-Mode7 (/thread-3151.html)

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RE: H-Mode7 - MetalRenard - 02-04-2013

Why don't you try using PK8's character position event system? http://save-point.org/thread-3468.html


RE: H-Mode7 - penguwin - 02-05-2013

Good idea. I think it's cool that the character is blocked by the wall if your not in the right camera angle, kind of makes more sense.


RE: H-Mode7 - jazzkomp - 02-05-2013

i cant download it (=_=)'


RE: H-Mode7 - finalholylight - 02-20-2013

Something wrong with height-tiles when top-screen go over height-tiles , it seem like height-tiles are pressed down, screenshots will explain what I say:

[Image: Hmap_tile1_zps9a5d6957.png]

[Image: Hmap_tile2_zps0ad3199d.png]

[Image: Hmap_tile3_zps13b50740.png]


RE: H-Mode7 - finalholylight - 03-23-2013

Gosh ! MGC, please come back to this topic and update this awesome script.


RE: H-Mode7 - JayRay - 05-01-2013

Okay, I have a few questions to MCG regarding the childmaps...

Is there any way to have more childmaps than the nine layers? I'm finding I want more versatility in this regards for texturing and scene views.

Second, any Panorama skybox ideas? Tying the panorama into the rotation of a map, vs the walking up,down, left and right...


RE: H-Mode7 - Raphael Rpg Games - 05-24-2013

Hey guys, how do to run a battle animation on the map? The H-mode 7 is the error when I run the animation eg a cut. What do I do? I have to use some kind of code?


RE: H-Mode7 - Raphael Rpg Games - 06-03-2013

Please someone tell me if there is any anti-lag to avoid the bug of textures?
MGC, you died? Man, we really need you! At least make an effort to solucinar some of our questions from time to time! Come back to us!!!


RE: H-Mode7 - edmhotta - 07-04-2013

MGC i'm back. I have some questions for you. If you can help me, say something.
Thanks


RE: H-Mode7 - DerVVulfman - 07-04-2013

For those unaware, MGC hadn't been here since November 2012... 7 months ago. I checked his profile.