What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - tnsi - 12-17-2011 I'm currently putting together a city in RPG Maker VXAce, to get to grips with engine and the mapping (I've been out of RM since RMXP). RE: What's up, RMers? - DerVVulfman - 12-29-2011 How many ABS systems like Near Fantastica's has a Paperdoll / Visual Equipment system working with it? Well, I don't know about Blizzards, but Mog's and the others don't. But Pretty soon... MrMo's ABS Ultimate WILL! It was a two-step process: Since paperdoll systems only let you have one 'characterset' file per sprite, they don't work when an ABS like Moghunter's, MrMo's or the like switches from the walk pose to the "dash" pose or the "attack" pose. So I needed a workaround. I made a script that let me use just one massive characterset per actor... the characterset holding all my character's actions (attack, defend, etc). Okay, this means it's a big file... like 8 or more characters in one. But the point is... the battlesystem no longer does that annoying 'switch to dash' thing which prevents Visual Equipment from working.
Of course, the second step was to get an actual paperdoll system. Believe it or not, Me's system was a near fit, but a lot in there was unnecessary. Removing some excess material, and adding compatability for the Companions in MrMo's system.... I gasped when I found virtually no lag, even in the big war zone in the bottom of the demo. And I almost freaked when I found that only a dozen lines made it work with MultiSlots! Huzzah! When I get this done, I just gotta work on someone's SpriteStrips project. RE: What's up, RMers? - KasperKalamity - 12-29-2011 what is a 'paperdoll sprite'? and why aren't there any charsets of black people? RE: What's up, RMers? - NightOwl - 12-30-2011 Paperdoll system: (wiki-link) A system that draws items, objects, clothing over a body or template. Scripts that typically apply the paperdoll system: Visual Equipment (regardless of author), Brenda's Visual Battlers (DerVVulfman). While we know about the names of the scripts, I wanted to use what I think the Industry uses when describing the feature. We don't have any? Well, go n get CharGen Ex, something of a character generator I made, and make some! If you use the RGB graphics pack, you can adjust the Red, Green and Blue settings of the characters and make some. RE: What's up, RMers? - DerVVulfman - 12-31-2011 Yay! By using Multiple Poses that I wrote, my Paperdoll system is working brilliantly with MrMo's ABS! I just have to work on the custom Characterset graphics for the system, and clean up the code a bit. I didn't have a 'Struck' pose in my templates, so I just cranked one out just 'naw'. I still need to make a sneaky pose.... but I think I know what to use. And if I have an action (like ... Dead) pointing to an invalid pose in my template, there's no error. It just won't draw the graphic. A cheating way of having your dead characters invisible on the map. Oh, geez. I gotta make shirts and pants n stuff for them now? An artist who just came back to the community did a wonderful job shading my female template before her hard drive crashed. *sigh* Now I'm adding more to the template that are 'unshaded', and the male template is plain... Just doesn't seem right, but what can I do? [End of Rant] RE: What's up, RMers? - deValdr - 12-31-2011 Here's what I just made, I am planning to make a 3d game once I get all the stuff off my hands: Content Hidden RE: What's up, RMers? - Ace - 12-31-2011 I ever wanted to make a 3D Game with a Final Fantasy-like Battlesystem, does anyone know a engine where you can make that with scripts like RMXP? Currently I'm writting a book (try at least), which I want to act as base for my game. Also I'm experimenting with the Blizz-ABS and a new project, but the progress is very slowly. Especially because I'm alone with that project. A partner would really help, I think. RE: What's up, RMers? - deValdr - 12-31-2011 (12-31-2011, 11:17 PM)Ace Wrote: I ever wanted to make a 3D Game with a Final Fantasy-like Battlesystem, does anyone know a engine where you can make that with scripts like RMXP?If you want to quickly get started making a game then I would suggest the tool called Unity. It is a great tool which is used in several commercial professional games out there. I have a heart for making things from scratch though, and although you may not choose to follow it, my advice is to make your own engine. RE: What's up, RMers? - Ace - 01-01-2012 Are there Tutorials, how to make a battlesystem with that? I don't know where to start if I want to make my own engine with Battlesystem^^ RE: What's up, RMers? - deValdr - 01-01-2012 Tutorials: http://unity3d.com/support/resources/tutorials/ If you plan on making your own engine: 1. Learn engine mechanisms in C++: http://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_1?s=books&ie=UTF8&qid=1325381778&sr=1-1 2. Learn 3d graphics with OpenGL in C++: http://www.amazon.com/Beginning-OpenGL-Game-Programming-Second/dp/159863528X/ref=sr_1_2?s=books&ie=UTF8&qid=1325381758&sr=1-2 3. Learn to make good looking models in Blender: http://www.blenderguru.com/ (Or buy a better 3d tool and find other tuts) 4. At this point you will know how to make battle systems and anything you want. ;D And there you go :) |