H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: H-Mode7 - JayRay - 10-02-2014 Yeah, going to get off this thread and re-open as a new thread. (Or maybe the old thread with a new revision) RE: H-Mode7 - Kamillo - 11-24-2014 I come from Poland, and my English is not good, so I very apologise. I like very much H-Mode 7 and I want use this in some my game. Script is great. I think that this is the best script on 3D in RM (FPLE have beautiful performance, but mechanic is worse). So I tried do game with this script and is OK. Old screens: But, I after want make FPP view. FPLE 1 was bad, FPLE 2 was very crashed, so I had to make this in H_Mode 7. And managed to. I recorded a film: This FPP have a little changes in script, if somebody will want, I will be able to write this. I am not scripter RGSS (only events), but I can edit default and custom scripts in RMXP (only RMXP, in RMVX(A) not) I think that flat events is very needed - for example I will can do ceiling with this, and floor on mezzanine - in film in this place is hole. And in the end I would like say thank you from MGC for this script. This is a good work. RE: H-Mode7 - JayRay - 11-24-2014 I would very much like to see your FPP in H-Mode 7, as I've been working on it myself and have not been able to accomplish it. You can PM me the code you use, or post it here. RE: H-Mode7 - Kamillo - 11-24-2014 So I write how make FPP in H-Mode 7. Changes in script: - MGC: H-Mode7: line from 115 to 120 Code: # HM7 Screen dimensions : !!! DO NOT EXCEED 640 * 480 !!! line 65 - write a few 9 for example: self.hm7_horizon = 99999999999 XD line 73 - self.hm7_zoom = 500 line 86 - self.hm7_fading_color = Color.new(0, 0, 0, 0) - HM7 NEW CLASSES line 980 - @target_y = @surface_player.altitude * $game_temp.sin_alpha >> 12 In camera move should change L and R in camera rotation. And delete zoom and slope. Hero must have transparent graphics. In map make auto atart event with: Code: $scene.hm7_set_pivot(480) You can use only [R1] resolution (in default), in R2 and R3 is bad. Not use [E]. [#54] and 500% zoom is good only ground, If you make for example stairs, various levels etc. - you must use this formula - 32 pixel in up you must -5 slope and -10% zoom. But you must remember about bugs. In some slope value and wall events is crash, so you must avoid this value. Screen - event wall bug: And in the end - my FPP is good only with this frame: This place maybe be use for example: HUD and message box. Do you understand? Edit: I forgot about pikselmovement. This script: http://www.gdunlimited.net/forums/topic/162-cogwheels-pixel-movement/ belong insert above H-Mode 7. Not lower!!! RE: H-Mode7 - MidareZakura - 12-01-2014 Hi guys. Well, I wanted to help. How can I make a tall building. Because in RPG Maker only has 3 layers and a small building would be ugly. Thank you who answer me. And another thing. How can I do something large stay on top of something small? Example a lamppost because when I'm going to put the large object "joint" with the small and stay there. RE: H-Mode7 - Kamillo - 12-01-2014 First problem: You make new map where you make more layers. In name map add - [name first map]. You can a lot of layers on this way. Quote: nstructions :Second problem: You can't make this thing. All textures have to touch with ground. But you can use events and wall events. RE: H-Mode7 - DerVVulfman - 12-02-2014 It's been.... years... since I was involved in HMode, but it is just as Kamillo said. Use events. You can set the height of an event with a 'Altitude #" comment where the # is the height it appears on the screen. It's covered briefly in the initial 'MGC : H-Mode7' page with some instructions. :D I hope the Textures .chm file I wrote came in handy. RE: H-Mode7 - MidareZakura - 12-02-2014 Finally I can do my project! Thank you very much!!!!!! Thanks guys who answered me. I thought no one was going to answer but I saw that the H-mode 7 is active yet. Well the solution is to use events. RE: H-Mode7 - DerVVulfman - 12-03-2014 Be even better if MGC hung around. I think he kinda quit RM engines. RE: H-Mode7 - finalholylight - 12-03-2014 What a pity :( I wonder if MGC shares source code of hmode7 dll file on this topic, then, may someone will continue to develop his great work. |