CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2 (/thread-2298.html) |
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-06-2010 If you press LEFT there's a second command window with these commands. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - zackxxi - 02-06-2010 I may have overlooked it, if so I am sorry. But is there a way to make it where the actors do not run forward/to the ally to cast spells and use items? I think I recall seeing it somewhere but I can't find it now. =( Sorry to bug you over this. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-06-2010 Sure, it's in the configuration of Animated Battlers. Look for MNK_STATIONARY_SKILLS and MNK_STATIONARY_ITEMS. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Guest - 02-06-2010 Darn Charlie. You beat me to it. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-06-2010 Silne30 Wrote:Darn Charlie. You beat me to it. try again CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - zackxxi - 02-06-2010 Ok, im new to scripting. Is there a certain thing I can put in the box to where it makes all spells and item use stationary? So I dont have to put each number of every spell. =) Thanks for the time. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-06-2010 I'm afraid there isn't. However you can try this. Make a new empty project and create an event with the following script event command: Code: MAX=200 Run the game and activate the event. Close it. You'll see a text file with the list. Change the MAX value to meet your needs. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - zackxxi - 02-06-2010 Awesome! Thanks a ton. =) By the way. What formula do you use for drakoken to determine if it learns the skill?(if you dont mind me asking) CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-06-2010 rand(100)*user.int - rand(100)*self.int > 0 it relies on the comparison of the int values, with some randomness added to it CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - zackxxi - 02-06-2010 Gotcha. =) So I can jack up int values of the enemy if I need to make some harder to learn. Thank you. |