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GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012 - Printable Version

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+---- Thread: GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012 (/thread-2363.html)

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GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - GubiD - 04-30-2010

BUMP!
GTBS 1.5.1 beta2 has been released. Here are the updated download links.
VX - http://www.mediafire.com/?kytm2zz1lk2
XP - http://www.mediafire.com/?ydmdjljldfo

I also wrote patches for the visual equipment and subclassia. However I didnt test them extensively, so you will need to do that to ensure they are working.

Please report any issues that you encounter.

btw.. exp bug fixed in case you wanted to ask again.

Agckuu_Coceg,
yes, the mouse script is fully implemented in the demo.


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - Agckuu_Coceg - 04-30-2010

My fault. Sorry. Testing new demo.


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - Ace - 04-30-2010

yeah very nice!! :D great^^
I just got a little error when an enemy died and dropped a Potion and the game crashes.

Script 'Game_Party' line 178: No Method error occured.
undefined method `>' for [1]:Array


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - GubiD - 04-30-2010

search for "def gain_item(*args)" in the vx compatiblity module and update it to the following to correct the error:
Code:
#--------------------------------------------------------------------------
    # Gain Item
    #--------------------------------------------------------------------------
    alias gain_item_vx_compatibility gain_item
    def gain_item(*args)
      item = *args[0]
      case item
      when RPG::Item
        return gain_item_vx_compatibility(item.id, *args[1])
      when RPG::Weapon
        return gain_weapon(item.id, *args[1])
      when RPG::Armor
        return gain_armor(item.id, *args[1])
      end
      return gain_item_vx_compatibility(*args)
    end



GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - GubiD - 05-06-2010

GTBS v1.5.1 beta3 is now available! You can download it according by version at the below links.
XP - http://www.mediafire.com/?v0wonkntzme
VX - http://www.mediafire.com/?y3mmjzitoxt


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - GubiD - 05-07-2010

Do I have anyone using the beta here?


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - Villain - 05-08-2010

In Iso battle was something like this;
[Image: 3365383323c3.jpg]


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - GubiD - 05-10-2010

That shouldn't have anything to do with iso, but regardless I will get it corrected soon. Hold on.


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - GubiD - 05-20-2010

OK, new demo for you all. This is final candidate!

XP 1.5.1.4
VX 1.5.1.4

I also included a patch (in the XP demo) for that mini map script by squall .

If you have any issues with the new demo, please let me know immediately!

I have added some new features for equipment affecting skill ranges. This allows you to give them special equip that will enhance their ability to cast skills via range, reduced min range, and field. Couple other new features, but they are pretty small. See the demo for information on them.


GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - Agckuu_Coceg - 05-23-2010

So... I tested your demo. It sometimes happen brakes in battle turns during the battle (all the enemies seem to have passed, but the player turn is not activated). Can you fix this?