H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: [RMXP] H-Mode7 - Taylor - 04-02-2011 Do you think you could show how to change the incrementation per white level? If that makes sense? I mean pure white can go up 32px, what defines the level of 3D-ness per level of white? RE: [RMXP] H-Mode7 - MGC - 04-04-2011 zerodin > this script modifies a Bitmap that is handled by the 2D engine inside RM. RM doesn't have to handle 3D, but only the projection on the screen. Taylor > I'm not sure to understand... In (R,V,B) system, black is (0,0,0) and white is (255,255,255). So a grey level is like (X,X,X) where X is between 0 and 255. To have the height in HM7, it's just X / 8. RE: [RMXP] H-Mode7 - zerodin - 04-05-2011 So in essence it's a bump map? RE: [RMXP] H-Mode7 - MGC - 04-05-2011 Not really. As far as I know, bump mapping doesn't modify the geometry but only the lighting, depending on the angle of view. HM7 is closer to displacement mapping. RE: [RMXP] H-Mode7 - zerodin - 04-05-2011 Well either way, its the most impressive thing I've seen with RMXP. RE: [RMXP] H-Mode7 - Taylor - 04-05-2011 Well yes, but what in the code makes the height go up a certain amount? RE: [RMXP] H-Mode7 - DerVVulfman - 04-06-2011 Just the height map... the black n white bitmap image that goes from base-line black (0px) to bright white (32px height). If you're looking for the RGSS code that takes the heightmaps into account though, I don't believe it to be in the script. It's likely to be within the .dll file he supplied. RE: [RMXP] H-Mode7 - MGC - 04-06-2011 DerVVulfman Wrote:If you're looking for the RGSS code that takes the heightmaps into account though, I don't believe it to be in the script. It's likely to be within the .dll file he supplied. Yes, that's directly written in the .dll. So you can't change it until I add a parameter for that. RE: [RMXP] H-Mode7 - bibuze - 04-18-2011 Hello I have some question. I am francais to forgive my faults. I use a fenetre of game(set,play) to cut in ecrans 2 (ecran of Nintendo DS) The dimensions 256x192 the screen of bottom(stocking) is to reserve for the menu how centred the hero in the screen of the top Question Deuxieme when two chara are close the one cuts the other one how to settle(adjust) probleme RE: [RMXP] H-Mode7 - MGC - 04-19-2011 bibuze, you should try Google translate, because a third of your words are still in French, and so it's really difficult to understand. bibuze Wrote:I use a fenetre of game(set,play) to cut in ecrans 2 (ecran of Nintendo DS) The dimensions 256x192 the screen of bottom(stocking) is to reserve for the menu how centred the hero in the screen of the top The HM7 engine doesn't support resolution scripts. Maybe a patch could be made, but not without seeing your script. bibuze Wrote:Question Deuxieme What's your first question exactly ? Quote:when two chara are close the one cuts the other one how to settle(adjust) probleme I don't have this "cutting" problem, or I didn't understand it. Could you post a screenshot ? |