FPLE : First Person Labyrinth Explorer - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: FPLE : First Person Labyrinth Explorer (/thread-422.html) |
RE: FPLE : First Person Labyrinth Explorer - jesse120 - 11-15-2011 can you convert this to a rpg vx script? RE: FPLE : First Person Labyrinth Explorer - KasperKalamity - 11-15-2011 maybe its just me, but these absolutely ruined the original phantasy star games for me. NOT a maze person. RE: FPLE : First Person Labyrinth Explorer - MGC - 11-15-2011 jesse120 > the mapping system in RMVX prevents from converting this script. However if you own a copy of RMXP, you can import your FPLE maps in RMVX. See this thread. KasperKalamity > dungeons can be fun with a first person view, there's more exploration. RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-11-2012 Very nice script. :D I wonder how FPLE 2 would look like. :D Would FPLE be compatible with FBLE 2? Could I use my FPLE-maps with FPLE 2? BTW. I played around a little with your engines. ^^ H-Mode7 with FPLE RE: FPLE : First Person Labyrinth Explorer - MGC - 01-11-2012 Nice video ! FPLE maps won't be compatible with FPLE2, sadly. The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and not just composed with flat walls/ground/ceiling. Even if it's still a WIP, if the current version is stable enough, I'll try to release a version soon, so that you can play a little with it. RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-11-2012 (01-11-2012, 10:23 PM)MGC Wrote: Nice video !HOORAY! This sounds awesome. I agonized over how to create objects like engine parts etc. with events but with heightmaps this would be much easier. ^_^ RE: FPLE : First Person Labyrinth Explorer - MetalRenard - 01-12-2012 You do some crazy good stuff, MGC. RE: FPLE : First Person Labyrinth Explorer - MGC - 01-15-2012 I updated the first post with the version 1.4 : there's just a fix for events graphics. RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-27-2012 Heyas, found a new bug. ^^ When I try to add an event to my FPLE-Map an error occurs. The line in which the error occurs depends on the direction the player is. ;) It happens when the event comes in view range. In v 1.3 I hadnĀ“t this error. *shrugs* Greetz Lupi Edith says: Okay I found the mistake. Had to do with the H-Mode7 engine. I placed it under the FPLE engine and that caused the error. Now, when I removed the H-Mode7 engine, it works fine. ^^ RE: FPLE : First Person Labyrinth Explorer - MGC - 01-28-2012 There were indeed compatibility issues with events if the HM7 engine was included in the project, above or below the FPLE scripts. I tried to remove these problems --> see V.1.5 in the first post |