KyoDiscounts XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KyoDiscounts XP (/thread-6184.html) |
RE: KyoDiscounts XP VX, ACE MV - kyonides - 02-01-2019 A Unique Flying BUMP!
Hey guys! I could not sleep so I started asking for ideas in case I would end up upgrading KyoDiscounts XP once again. Guess what? I did upgrade it! It has reached the 1.7.0 milestone already! (1.7.1 after the edition...) I am glad that I could make it, but I also think I should get some sleep any time soon... Hopefully I manage to close my eyes and stop thinking about anything. Me: What does this new version include? Melana: Yeah, that's something I really wanna know! Nyakuya: Did you include any useful feature that I might wanna add to my game? BountyHunterLani: I'm just a simple Lani. Some Furry Wolf: WOOOF! (Translation Unknown) Me: Well, I named it the Unique Wyvern Version... Nyakuya: But that doesn't even answer my question! Me: Hey! Don't be so impatient! Melana: I think it gotta be something awesome! Me: Err, I don't know about that, hopefully you'd be right, Melana. Nyakuya: You never planned to let us know anything about those features, right? Me: I won't if you don't stop complaining about it. Nyakuya: Huh? That's not a complain at all! Me: I guess I have no choice but to ignore you all. Anyway, it should now allow you to setup unique items. This means that you will not be able to purchase some specific item more than once or twice. Yeah, you can set a custom maximum number like 12 as well. Do not worry, you can just pick a couple of stores where this limitation will be enforced. I also added a Constant that will let you tell the player if the shopkeeper is a furry wolf that does not want to pay back more than 50% or 60% or n% of the database price for any specific item. This way you can use a switch to award the player for achieving any custom goal you might come up with by showing the player such information BEFORE he or she effectively purchases any goods there. You will also find you can set a button to open an additional window that will show stuff like stats (ATK, INT, PDEF and so on) while you are at the purchase item stage. Melana: They're interesting indeed. Nyakuya: Was it that hard to tell us all the details? Me: Meh. Obviously, I included a couple of minor bug fixes in the process... Nyakuya: That's because I'm the best beta tester out there. If it doesn't run on my PC, it won't run anywhere else! Me: And that's humility on action, guys... Nyakuya: But what I said is true! I've been sending you all kinds of bug reports! Me: Don't even remind me of all those walls of text I had to read lately! Nyakuya: Then don't make me work that hard while testing your script! Me: Nobody is perfect, you know. EDIT I have uploaded version 1.7.1 of my script. RE: KyoDiscounts XP VX, ACE MV - kyonides - 02-03-2019 A BUMPed Version of Virtual Economy
Since version 1.7.2 you can enjoy the sweet taste of bug fixes, as usual , a revamped unique shop items section and grayed out goods in case you reached a permanent / temporary limit of purchases for a single item. Obviously this settings are custom and there is no need to include every single shop in the list, guys. Oh and there are two brand new script calls in case you need them. One will restock your shop goods list as a whole while the other just restocks a specific item. It is up to you to define how often you plan to restock your shops. By the way, you got to know I changed the directory structure so you know need to create a KyoDiscountsTXT subdirectory and place three other directories, namely Appraisals, PriceChanges and UniqueItems. All of them might contain 0 to several shop ID.txt files where ID should be replaced with a number. You are expecting me to paste some disastrous dialog here for all of you to read it, weren't you? Well, I am sorry to tell you I am not inspired tonight. RE: KyoDiscounts XP VX, ACE MV - Mel - 02-03-2019 I don't know about Nyakuya, but you really nailed my personality in that dialogue.^^ I think it would be useful for people who are new to this script to have an updated (maybe english?) demo to download that includes all required directorys and explains the new features. There is only a spanish one with a very old version of KyoDiscounts in the download archive. RE: KyoDiscounts XP VX, ACE MV - kyonides - 07-28-2019 Well, Melana, I can't say I have uploaded a new demo in English at least so keep waiting for one! Anyway, I've updated my XP script several times lately thanks to Maracuya's persistence in reporting really weird or unseen bugs, but that's supposed to make it get closer to perfection! Anyway, what are you waiting for? Go download it! RE: KyoDiscounts XP VX, ACE MV - kyonides - 10-02-2021 KyoDiscounts XP Returns
After a two year hiatus, my large script KyoDiscounts XP finally makes a comeback! This time version 1.9.0 brings you a couple of new features! Add Globally Available Shop Items, Weapons or Armors $game_system.add_items(1,2,etc.) $game_system.add_weapons(1,2,etc.) $game_system.add_armors(1,2,etc.) Globally Forbid Shop Items, Weapons or Armors $game_system.forbid_items(1,2,etc.) $game_system.forbid_weapons(1,2,etc.) $game_system.forbid_armors(1,2,etc.) Remove Globally Available Goods $game_system.remove_global_items(1,etc.) $game_system.remove_global_weapons(1,etc.) $game_system.remove_global_armors(1,etc.) Remove Globally Forbidden Goods $game_system.remove_forbidden_items(1,etc.) $game_system.remove_forbidden_weapons(1,etc.) $game_system.remove_forbidden_armors(1,etc.) I got to warn you that the global and forbidden goods should not include the same goods for all of the global goods are processed right before the forbidden ones. If an item like a common potion is available anywhere but the mad emperor had decreed that it should be forbidden everywhere, the latter will take precedence. Yeah, this means you got to say bye, bye to that potion. RE: KyoDiscounts XP VX, ACE MV - kyonides - 11-10-2022 Return of the MVump!
After running Steam's version of MV (1.6.1) for a while, I noticed that my MV script could not run even if you follow my instructions to the letter. That happened due to 3 missing functions. This forced me to update my plugin once again. It has now reached the 1.2.2 milestone. Yeah, I know it's not very impressive at all, but now you've got confirmation of my plugin running on MV 1.6.1. Doesn't that matter to you even a little bit? |