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Maps and screenshots thread - Printable Version

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+--- Thread: Maps and screenshots thread (/thread-2870.html)



RE: Maps and screenshots thread - Charlie Fleed - 09-20-2011

:) I'm glad you like it, the artist that is working to this tileset is really skilled. Initially he had made a more realistic set, but i asked him to make something more cartoonish and bright. And btw I also found a colleague at work that is really passionate about RPGs and will help me with gameplay design and background (descriptions, a littlebit of scenario..).


RE: Maps and screenshots thread - Charlie Fleed - 10-11-2011

More tiles. This is not the final interface but the game engine running gives another flavour...
[Image: grassset2-d.jpg]


RE: Maps and screenshots thread - DerVVulfman - 10-12-2011

Damn fine artwork there. Cheery


RE: Maps and screenshots thread - TDark - 10-13-2011



A Fog/ Illumination Test



RE: Maps and screenshots thread - DerVVulfman - 10-13-2011

Shocked Either that or a picture of an albino bat in the middle of a daytime antarctic blizzard.


RE: Maps and screenshots thread - cosmickitty - 10-14-2011

lol, took me a minute to realize that he had a flashlight... i was trying to figure out why the light kept bouncing around


RE: Maps and screenshots thread - TDark - 10-14-2011

What?O.o


RE: Maps and screenshots thread - Hybrida - 10-15-2011

Well, the light seems fine. The snowland music is very matching in my opinion.


RE: Maps and screenshots thread - KasperKalamity - 10-15-2011

this one is a cave adjacent to a spring. it is the b2 of a desert area.
[Image: springcavern.jpg]


this other one is the first town, Villageburg
[Image: villageburg.png]



RE: Maps and screenshots thread - Taylor - 10-15-2011

In regards to that cavern - while the central passageways are passable, however the outer tunnels should be more curved off. It is too obvious you're at the edge of the map.

A related suggestion of mine is that unless you're moving to a new area, the player should always be centred in the screen. Give yourself a fair amount of space around the map so the scrolling doesn't stop.