H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: H-Mode7 - MidareZakura - 06-22-2015 Hi guys, then .. I need a little help .. How can I make textures with transparency? I want to do more the result table is this ... http://img.gforum.tv/img/3b5ead2b480dc9aef0dd48bad2aa660e3cfb9078.png The texture is so. http://img.gforum.tv/img/aeaf906e76d6c658d061752373f93bd20f1caf1b.png Well .. I know there's no way to put transparency but ... I saw a video of a guy and he could ... do not know how but he did xD ... If you do not like ... how can I make a table ? By event is ugly: x.. Thanks o/ RE: H-Mode7 - Kamillo - 07-15-2015 If you not rotate camera, you can draw floor in perspective on texture for example: Who made this graphics? RE: H-Mode7 - MidareZakura - 07-16-2015 The tileset I found in google but.. the textures.. . .-. I .-. ^^ I'm noob ^^ RE: H-Mode7 - Kamillo - 11-25-2015 In last time I improve FPP perspective with H-Mode 7. I present new video. https://youtu.be/oDz3YOROd24 https://youtu.be/dyfeNa9LNe4 Features: - 2D Mode, TPP Mode and FPP Mode - Change far color while game - Mouse horizontal rotate camera (in TPP and FPP) - Mouse vertical rotate camera (in FPP) - Pikselmovement Demo coming soon. Old version "demo": https://app.box.com/s/patpn0t6p6i7vd58rc66h55np0lgn1qt This isn't actual, but include more this features. RE: H-Mode7 - JayRay - 02-27-2017 I DID find out something interesting, though... if you set an HMAP for each of the original 3 layers, you CAN make the HMAPS up to 96 pixels tall. which I might add is awesomely cool. RE: H-Mode7 - DerVVulfman - 09-19-2017 OPEN SOURCE CODE
FOR THE DLL NOW AVAILABLE
This isn't a conventional bump as no changes have been made to the system, either in the RGSS code nor the DLL. However, finalholylight contacted MGC this weekend, and asked if the source code for the dll could be made available. He said yes! So thanks to finalholylight, we present both here and in the first post of this topic, a link to the source code of the HMode7 DLL! The DLL's source code |