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Maps and screenshots thread - Printable Version

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RE: Maps and screenshots thread - Kain Nobel - 12-23-2011

Thank you for your kind words! You just need practice and dedication and you'll get good!

I've been working on this desert tileset for a short while now, I finally got around to actually mapping with it after a couple months. I've already taken note on a few issues, such as the overlapping priority issues I'm sure somebody is going to point out lol. Right now I've basically only got the natural side of the desert down, I'm going to start adding modern things such as rusted out, broken down cars, automated oil drilling rigs, gypsie tents, military barracks, barbed wire fences, etc.

[Image: Desert6.png]



RE: Maps and screenshots thread - Yin - 12-23-2011

Well, I can definitely take some pointers from your stuff. My next town is actually a desert as well, Annox Desert. And I will probably use yours as a reference. I'll show you my progress once I start on it. I'm going for more of an ancient Egyptian look though. Your color choice is excellent btw. How do you choose your colors?


RE: Maps and screenshots thread - thephantom - 12-23-2011

Kain, very nice desert tile set! I like the little details, such as the foot prints in the sand. Very sexy.


RE: Maps and screenshots thread - Kain Nobel - 12-23-2011

I try to stick to basic color theory, such as warm highlights, cool shadows. For instance, when doing a pallet for leaves I don't go...

Dark Green, Mid Green, Bright Green

instead I would do...

Dark Blue/Green, Mid Green, Light Yellow/Green

A limited pallet helps unify everything in your set. For instance, the cacti were created on different pallets than the trees, the trees each had a varying pallet of their own. When I put everything on the same tileset, there was like 40-something shades of green. I went through and isolated the greens and blended together similar tones, cut the greens down to like 9 colors and it looked way better.


RE: Maps and screenshots thread - KasperKalamity - 12-23-2011

if you drew all that yourself, im really impressed with the cliffs. i know i dont have the patience to sit and do those in one sitting


RE: Maps and screenshots thread - EJlol - 12-23-2011

Looks good as always.

Not sure about the cliffs, they are lacking depth. This is because they are lacking a real shadow. To give it more depth the right sides of the cliff should be made darker. However this will be inconsistent with your lighting direction. On the other hand, you already added a inconsistent shadow add the stairs / cave entrance. Same goes for the palm tree btw. The leaves are fine, but the wooden part just feels flat. Another thing are the broken rope ladder and a small dead tree, it's almost invisible cause they have the same color as the cliffs.


RE: Maps and screenshots thread - KasperKalamity - 12-24-2011

it's like a screen shot in progress. vectorizing the ultimate inner rtp


[Image: wallstuff.jpg]



RE: Maps and screenshots thread - Kain Nobel - 12-24-2011

Thanks EJlol for your C&C, I'm fixing some of these issues right now. I've always been conflicted about shadows, I'll have to move alot of stuff around to have them properly cast.

Nice weapon displays, I like the axes and knives the most! I really don't like that golden staff though, it looks more like a strange plumbing device.


RE: Maps and screenshots thread - KasperKalamity - 12-24-2011

thanks! the knives are special. they're the main character's starting weapons that are based off this awesome knife my gf got me. the gold staff in the rtp tileset looks weird too, and i couldn't get the angles right when redrawing it. it'll probably end up being a special weapon as well.

here are some shelves. they took about two hours. i find i work faster when i'm not watching something in another window, but it just feels sloooower when i'm not. i'm just a slow drawerer.

[Image: shelves.jpg]

...the tea kettle is pretty special looking. hoping it'll look alright in game. i really want my graphics to look 'hand drawn' in every other game it seems everything is super polished, and i think it's a bit disconnecting.


RE: Maps and screenshots thread - EJlol - 12-24-2011

The left helmet is really cool. But there are some perspective issues. You are using two perspectives. One is the top down perspective (shelf, kettle, plates), while the other is side view perspective (pots, left helmet). I'm sure it will looks much better if you fix that. If you want some help, just say so, then I will draw a quick sketch for you :)