RPG Inventor - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Creativity Section (https://www.save-point.org/forum-65.html) +--- Forum: Art and Design (https://www.save-point.org/forum-68.html) +--- Thread: RPG Inventor (/thread-1793.html) |
RPG Inventor - jneul - 12-23-2009 Ok not a big update, but I finally got my Icons done, how I wanted them to be, with many thanks to OceansDreams(rpg revolution site) Content Hidden RPG Inventor - chickendips - 12-23-2009 i cannot wait for the 64x compatibility/version of this, it's wat i been looking for all along. ;) RPG Inventor - jneul - 12-23-2009 chickendips Wrote:i cannot wait for the 64x compatibility/version of this, it's wat i been looking for all along. ;) I may have to wait for Microsoft to fix the compatibility of Direct x and XNA with x64 first (for some reason it does not have a compile in x64 yet, even though I have the 64bit version of Win7 and Visual Studio) RPG Inventor - Archeia - 12-28-2009 I was wondering for passability, can you somehow make them dynamic? It's just lately in rpgmaker we do this thing where we use a picture to determine the passability so that slopes will be possible or impossible to do with 4 direction only, just wondering if it's possible in here too :) RPG Inventor - jneul - 01-06-2010 Archeia Wrote:I was wondering for passability, can you somehow make them dynamic? It's just lately in rpgmaker we do this thing where we use a picture to determine the passability so that slopes will be possible or impossible to do with 4 direction only, just wondering if it's possible in here too :) yes you can alter the passability of each tile dynamically on the map, rather than just doing it based on a tileset, the passability is editable on the map itself, giving you more control over how you want your maps to function (we still need to implement individual direction passability, as it is just basic right now, for example walkable, non walkable or passsable). |