FFIX Skills Activation System, Version 0.3 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: FFIX Skills Activation System, Version 0.3 (/thread-2213.html) |
FFIX Skills Activation System - fgsfds - 03-03-2010 It still shows the skill that is gray during battle, am I doin it wrong? FFIX Skills Activation System - Charlie Fleed - 03-03-2010 Try this instead (added paretheses): Code: @data.push(skill) unless ((SKILL_COSTS[@actor.skills[i]] != nil) and (not @actor.active_skills.include?(@actor.skills[i]))) # Edited line FFIX Skills Activation System - fgsfds - 03-06-2010 What supposed to happen when I put it in? or where does it supposed to be put in? Line 365? Cause nothing is happening... I wonder if it possible, in the main menu, when selecting Modify option, will it show a choice between Party Swap (Blizzard's party switcher), Skill Slot (This script), Passive Slot (Your other script, state passive) and Gear Mod (Your other script, weapons/armor mod), cause thats seems the only way I can fit it, with their own section in the menu, sorry to annoy you Charlie. >.< FFIX Skills Activation System - fgsfds - 03-12-2010 bump. :| FFIX Skills Activation System - Charlie Fleed - 03-12-2010 Line 365? Where did that come from? No, the line is supposed to replace line 107 in "CTB by Charlie - Windows Skill & Item". However, if this doesn't work, it means you may have some other script that is interfering. FFIX Skills Activation System - fgsfds - 03-12-2010 I'm not using any CTB, Im using the default battle system, and I was guessing which line to put the script you mentioned, and apparently, line 365 have the same code as you said, but now I know you mean on the CTB. FFIX Skills Activation System - Charlie Fleed - 03-12-2010 Oh, sorry, I got two posts mixed up... So, have you tried this: Code: class Window_Skill put after all the scripts you have? FFIX Skills Activation System - Charlie Fleed - 03-19-2010 So, how did it go? FFIX Skills Activation System - fgsfds - 03-20-2010 Not working, dunno if its the script or SDK that still shows the skills. FFIX Skills Activation System - adrienk - 03-21-2010 --Post moved sorry wrong section -- |