GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012 (/thread-2363.html) |
GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - killermanX4 - 06-03-2010 I was wandering if there is a way to change an event(event, enemy, neutral) to an actor or an enemy during a battle. By the way your script is awesome. sorry for the bad english GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - killermanX4 - 06-03-2010 forget it i just learn to read all the text before asking something sry for the double post GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - ShamZai - 06-12-2010 I've been trying to figure this out for a couple days but had no luck. I don't know if it's a 'bug' or not. http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs543.snc3/29765_131305743561923_100000474933878_284920_325877_n.jpg I'm quite positive that all I modified were things in the engine settings. true to false and vice versa THANK YOU SO MUCH FOR THE BEST SCRIPT EVER WRITTEN FOR RPG MAKER GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - killermanX4 - 06-27-2010 ShamZai Wrote:I've been trying to figure this out for a couple days but had no luck. I don't know if it's a 'bug' or not. I had the same problem when I turned the attack allies setting to off. It might be a bug... RE: GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2010) - cheos - 01-25-2013 is this TBS compatible with MGC ISO Engine http://save-point.org/thread-4046.html i would use the built in iso system but the mapping for it is difficult for those who are not good at pixel art it u know a way to do tile based mapping with the default iso system that would help 2 |