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CharGen Extended - Printable Version

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RE: CharGen Extended - DerVVulfman - 09-16-2012

I wish. Venetia compiled the original RTP sets years ago for the RTP packages, and it was the HKCP of 2008 in RMXP.Org (now HBGames) that created the Half Kaiser sets. Of the HKs, only the Rose Armor exists. I haven't received any new armor packs for either since they were created, though I would appreciate any submissions.


RE: CharGen Extended - Tzuridis - 01-02-2013

Hi guys Im new here.
I had an error with chargen extended where RGSS player would crash when I started it. I found the solution was to go to Advanced System Properties* (Advanced System settings for me) -> Performance -> Data Execution Prevention and I added Game.exe.

Then it worked. Hope I helped anyone else on Win 7 who has this problem.


RE: CharGen Extended - DerVVulfman - 01-03-2013

That is the first time I ever heard of that error, and I had to upgrade to Windows7 myself.

However, I am going to quote your solution in the 1st post for anyone else suffering from this issue to read. Thank you.


RE: CharGen Extended - Shojiki - 08-17-2014

http://prntscr.com/4dl1dw
Has anyone else been getting this?
It's been driving me crazy.


RE: CharGen Extended - DerVVulfman - 08-17-2014

I've never seen that error. It isn't from not having the Display.dll, because that would generate a GetProcAddress error instead, though the line number would be the same.

Perhaps something corrupted the .dll file and is interfering with the screen capture load procedure. Another copy of the file may be needed.


RE: CharGen Extended - Shojiki - 08-19-2014

Yeah, it works now, thanks :D


RE: CharGen Extended - DerVVulfman - 08-19-2014

That was it? It was just a GUESS!!!! Hahaha. Gotta start a 'troubleshooting' list. Never saw that coming.


RE: CharGen Extended - Kain Nobel - 02-26-2015

The one I'm making is inspired by VVulfy's (and some VX Ace stuff), but maybe I was silly to call it CharGenNEXT, I can change the name if you'd like. Sorry if I caused any confusion or headaches over it, I was posting the layout to see if anybody had some C&C or suggestions (and to shamelessly see if VVulfy would code it while I do some graphics :3).


RE: CharGen Extended - JayRay - 02-26-2015

That's okay, I can use the old one for now, and if you guys get the new one going, I'll use it. Knowing you guys, you all are goingto come up with something awesome!


RE: CharGen Extended - DerVVulfman - 09-22-2020

BUMP TO
SUPER NEW
VERSION 2!


This version has plenty rewritten.  It no longer requires any .DLL files other than those that belong with an RPGMaker XP standalone game.  It no longer relies upon the Resolution.DLL by Selwyn which I discovered can cause issues with some versions of Windows when connected online.  And it no longer relies upon the classic Screenshot.dll which only captured a defined area within the visible gaming/editor screen.

Instead, this new system utilizes the Zlib PNG system to create .png files. And due to this upgrade, the product that is created by this tool will now include alpha-channel transparencies.  For non-geeks, that means you don't have to cut out the colored area behind your sprite.  And I expect that many who wished to have true semi-transparent characters with this tool will be overjoyed.

Yes, there is still OPACITY settings in the editor.   You did know that, right? Winking

Meanwhile, the same ZLib PNG system allows me to acquire and generate the Charactersets without needing the sprites to fit within the visible window.  The drawing window is fine in size. But if someone created a Template set where the sprite had eight directional poses, that would have caused a problem as some frames would not have been visible and usable.  However, the use of the ZLib PNG system fixes that.  As a test, I had even used an 11-pose Minkoff Battler for a test drive.  Sure, the drawing window only allowed me to see three rows of the sprite, but the actual saved product did contain all eleven poses.

Of subtle nuances, the Zoom feature is working better than before.  This zoom feature is where you can isolate the standing (or 1st frame) of a characterset and increase its size in the drawing window for better manipulation.  And now, the zoomed graphics are properly tied into the Positioner option where you can move individual pieces up/down/left/right to fit your needs. This may be handy if a template has multiple body styles of different sizes.

The Game.Exe and all related files are now under the name CharGenEx.exe and the like.  There is no Game.rxproj file anymore as it is not a project to load, nor even a Game.Ini as the actual system runs as CharGenEx instead. The Win7 crash bug detected by Tzuridis and his subsequent fix should still work.  You just have to consider that the fix applies to CharGenEx.exe instead.

The .PDF help file has now been replaced with a .CHM help file.  This because of some issues with certain PDF readers.  And there are some better explanations within on what makes a Template Set.

Still, a reminder.  The CharGen Extended tool is merely just the tool itself.  Installing the tool does nothing but installs a selection of files within your \RM Tool folder (or whatever folder you name it). In order to make it function, you need to install (or create) a Template Resource folder such as those found on the 2nd post of this topic.  And these resources are to be installed in the SAME folder as this tool.