FPLE : First Person Labyrinth Explorer - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: FPLE : First Person Labyrinth Explorer (/thread-422.html) |
RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-29-2012 You have been very hardworking this weekend. Thanks a lot. *hugs* RE: FPLE : First Person Labyrinth Explorer - ThePrinceofMars - 11-06-2012 hi there I am kinda new to this I apologize if this is a stupid question but I seem to be suffering from some bugs every time I try to enter another map that uses FPLE it crashes I can enter a map without FPLE but if I try to reenter it crashes if you can fix that I would be really really grateful thanks in advance RE: FPLE : First Person Labyrinth Explorer - Taylor - 11-07-2012 What graphic does your event use? I just did a test and discovered I'd get an error if the transfer event used part of the tileset. Try using a character sprite, 0% opacity if you want it to be invisible. RE: FPLE : First Person Labyrinth Explorer - ThePrinceofMars - 11-07-2012 thanks for the quick responce I will give it a try and let you go RE: FPLE : First Person Labyrinth Explorer - ThePrinceofMars - 11-08-2012 worked perfectly this engine is going to be fantastic for my doom fan game but how do I add Atoa's addon for map as battleback sorry but I am tottaly new to this RE: FPLE : First Person Labyrinth Explorer - DarkSpartan - 11-09-2012 I'll have to give this a look. Allons-y! RE: FPLE : First Person Labyrinth Explorer - MGC - 11-10-2012 Taylor Wrote:What graphic does your event use? I just did a test and discovered I'd get an error if the transfer event used part of the tileset. Try using a character sprite, 0% opacity if you want it to be invisible. I didn't know this bug, but it does really crash. For the moment don't use a tile graphics for events. ThePrinceofMars Wrote:how do I add Atoa's addon for map as battleback sorry but I am tottaly new to thisAt the beginning of the addon, there is : Code: Paste this script below the FPLE scripts and above main to activate FPLE map as battleback. RE: FPLE : First Person Labyrinth Explorer - ThePrinceofMars - 11-12-2012 sorry I am so new to rpg maker I didnt know to look in the script bank everything is working perectly now I just want to say thank you for takeing the time to help me RE: FPLE : First Person Labyrinth Explorer - BigHa - 01-26-2013 Can you make FPLE2 support hight quality character graphic like this? I was surprise that it can use high quality graphic (480*480 pixel) but in FPLE2 can use only 128*128 pixel. Thanks. P.S. Sorry that I post this on FPLE topic not FPLE2 topic because I think FPLE2 topic not update. And sorry for my terrible English.I'm not good in English. RE: FPLE : First Person Labyrinth Explorer - xnadvance - 05-04-2013 @BigHa it does support HQ graphics, try the demo. this is late but does this script work with netplay? |