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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
RE: Kustom XP & VX & ACE - kyonides - 02-05-2018 The latest release I have brought here should have fixed many of the recent bugs people had reported, and I could never confirm another. So feel free to download the demos, test them, tear them up to figure out how it works or find any other bugs (the latter not happening any time soon please ![]() ![]() RE: Kustom XP & VX & ACE - DerVVulfman - 02-05-2018 No bugs this go round. Found the Lithos and did some Poké-Crafting too. Still, I'd like to see item cursing and un-cursing. It's the only thing not featured in the demo. RE: Kustom XP & VX & ACE - kyonides - 02-05-2018 That would be hard to find it there because items are not unique, they are handle just like the maker usually does... it is not worth adapting it just to curse them ![]() RE: Kustom XP & VX & ACE - Mel - 02-05-2018 I think he means the cursing of weapons and armors in general. That it's not included in the demo. And I tested the new version and haven't found any bug. Everything seems to work now. :) RE: Kustom XP & VX & ACE - kyonides - 02-05-2018 Well, I do think I included comments concerning script calls and he uses to read them so I would discard that theory in a flash. Anyway I am not planning to add any new features. ![]() ![]() RE: Kustom XP & VX & ACE - Mel - 02-05-2018 Hmm, I'm sure he will tell you what he exactly means. :> No new features? :/ I still hope for an integration of KElemres. That resistance on equipment stuff and especially the elemental Gems would fit so well into it. And maybe a multi slot feature or at least a patch for another multi slot script to have unlimited types of unique equipment. :o I will test the VX/VXA versions. But right now I'm still busy with the XP version and my game...and my free time is limited. :( RE: Kustom XP & VX & ACE - kyonides - 02-05-2018 Meanwhile I cannot improve their codes because nobody tells me something is not working as expected ![]() RE: Kustom XP & VX & ACE - Mel - 02-05-2018 I don't know that much how VX ACE works. I will just test the demo and see if there are bugs or crashes. o.o But. I wouln't say KElemres is just a different type of KyoGemBoost. There are the different types of gems yes, but thats only one single feature of it. It takes the very limited resistance system of RMXP on a whole different level and makes it complex and awesome. I'm just thinking it would go wonderfui along with Kustom. RE: Kustom XP & VX & ACE - Mel - 02-06-2018 I stumbled about a new bug which is a little bit weird to reproduce. ![]() This is what I've done: I put a Bronze Shield into the chest. I move the the cursor down to the next empty slot in the chest Then I move it back up to the Bronze Shield and try to take it out of the chest. RE: Kustom XP & VX & ACE - kyonides - 02-07-2018 I have confirmed the error you mentioned there and fixed it quickly. A few moments ago I have finally uploaded all three demos that actually include a new feature, failed sharpening attempts will break the weapons or armors. ![]() ![]() ![]() |