What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - Taylor - 05-10-2012 Attempting to work with Romancing Saga 3 sprites/style (2xed for RMXP) in the hopes such an array of characters means I can do more frankenspriting and less scratch work. Then I realise one specific non-human Team Pet will need to be utterly from scratch. why do i do this to myself RE: What's up, RMers? - AGAFURO - 05-10-2012 Added a few new scripts and finally finished the first demo for my project. RE: What's up, RMers? - MetalRenard - 05-11-2012 Did some sexy retro electronica... :3 RE: What's up, RMers? - DerVVulfman - 05-11-2012 I just decided on the name for my Crafting rework. I'm naming it Miriam. RE: What's up, RMers? - Pherione - 05-12-2012 I wanted a mission-like screen as in KH 358/2 for the collectable memories in my game, as such a recoded quest log script serves me well no more troubles reviewing/reliving several events of the (sometimes) complex storyline! RE: What's up, RMers? - Hybrida - 05-12-2012 Today and next week I'll be testing maps on my projects. Looking for glitches. I really hate when a sprite walks in an area that should be blocked or walk through walks. RE: What's up, RMers? - PK8 - 05-12-2012 Then you might want to look into Rataime's Passability Indicator Tool to help make your passability checking a little easier. Currently working on porting Arevulopapo's Portable Engine to Ace. RE: What's up, RMers? - DerVVulfman - 05-12-2012 PK8's Passability. Werewolf approved. Did you get the Particle Screen Bleed resolved? RE: What's up, RMers? - PK8 - 05-12-2012 Nope. Though I did manage to get it ported over to VX Ace. RE: What's up, RMers? - DerVVulfman - 05-12-2012 You may need to double-up on certain pieces of code for event-only particles. Those type don't bleed when scrolling. |