Maps and screenshots thread - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Maps and screenshots thread (/thread-2870.html) Pages:
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RE: Maps and screenshots thread - kyonides - 10-26-2012 I wonder whether they're just static images or there'll be some animation included. RE: Maps and screenshots thread - Grimimi - 10-26-2012 I use The Multiparallaxe Script by Molok and S4suk3 and the grass move slowly ^^ RE: Maps and screenshots thread - MetalRenard - 10-26-2012 Nice! I like the look and if the grass moves too.. well I bet it will be great! RE: Maps and screenshots thread - KasperKalamity - 11-03-2012 custom graphics in action! only four objects left to draw, and this map is DONE! RE: Maps and screenshots thread - JayRay - 11-05-2012 While this isn't a game screen yet, I HAVE begun working on the pre-renderd tileset for the first of many environments for Roguehaven. RE: Maps and screenshots thread - kyonides - 11-06-2012 Even if halloween is over, a good but old tombstone could be a great complement for your tileset (IMHO). RE: Maps and screenshots thread - Kain Nobel - 11-17-2012 Getting more acquainted with Minkoff Animated Battlers + Trickster's ATB. It is a great system but there is much work to be done, I've taken notes on so many small things that bug me, hopefully I'll get around to improving it soon. Oh yeah, like my map? lol RE: Maps and screenshots thread - Taylor - 11-18-2012 Okay, map battle backgrounds are done. Back to database stuff already. *shakefist at focus* RE: Maps and screenshots thread - KasperKalamity - 11-19-2012 you fight against a lizard on a stick? neat. FINALLY done with the first house's tiles. i realized i was wasting a lot of time on stuff that i wasn't even using in the game. RE: Maps and screenshots thread - millarso - 11-19-2012 I like the more simplified pixel art feeling that that has to it. It actually helps to make everything look well-defined. |