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Maps and screenshots thread - Printable Version

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+--- Thread: Maps and screenshots thread (/thread-2870.html)



RE: Maps and screenshots thread - kyonides - 10-26-2012

I wonder whether they're just static images or there'll be some animation included.


RE: Maps and screenshots thread - Grimimi - 10-26-2012

I use The Multiparallaxe Script by Molok and S4suk3 and the grass move slowly ^^


RE: Maps and screenshots thread - MetalRenard - 10-26-2012

Nice! I like the look and if the grass moves too.. well I bet it will be great!


RE: Maps and screenshots thread - KasperKalamity - 11-03-2012

custom graphics in action! only four objects left to draw, and this map is DONE!


[Image: inaction.png]



RE: Maps and screenshots thread - JayRay - 11-05-2012

[Image: testmappic.png]

While this isn't a game screen yet, I HAVE begun working on the pre-renderd tileset for the first of many environments for Roguehaven.


RE: Maps and screenshots thread - kyonides - 11-06-2012

Even if halloween is over, a good but old tombstone could be a great complement for your tileset (IMHO).


RE: Maps and screenshots thread - Kain Nobel - 11-17-2012

Getting more acquainted with Minkoff Animated Battlers + Trickster's ATB. It is a great system but there is much work to be done, I've taken notes on so many small things that bug me, hopefully I'll get around to improving it soon.

[Image: ATB%20Tundra1.png]

Oh yeah, like my map? lol

[Image: Snow%20Lands.png]


RE: Maps and screenshots thread - Taylor - 11-18-2012

[Image: wtu_2012.png]
Okay, map battle backgrounds are done. Back to database stuff already. *shakefist at focus*


RE: Maps and screenshots thread - KasperKalamity - 11-19-2012

you fight against a lizard on a stick? neat.

FINALLY done with the first house's tiles. i realized i was wasting a lot of time on stuff that i wasn't even using in the game.

[Image: khouseDONE.png]


RE: Maps and screenshots thread - millarso - 11-19-2012

I like the more simplified pixel art feeling that that has to it.
It actually helps to make everything look well-defined.