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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: ![]() Pages:
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RE: Maps and screenshots thread - kyonides - 10-26-2012 I wonder whether they're just static images or there'll be some animation included. RE: Maps and screenshots thread - Grimimi - 10-26-2012 I use The Multiparallaxe Script by Molok and S4suk3 and the grass move slowly ^^ RE: Maps and screenshots thread - MetalRenard - 10-26-2012 Nice! I like the look and if the grass moves too.. well I bet it will be great! RE: Maps and screenshots thread - KasperKalamity - 11-03-2012 custom graphics in action! only four objects left to draw, and this map is DONE! ![]() RE: Maps and screenshots thread - JayRay - 11-05-2012 ![]() While this isn't a game screen yet, I HAVE begun working on the pre-renderd tileset for the first of many environments for Roguehaven. RE: Maps and screenshots thread - kyonides - 11-06-2012 Even if halloween is over, a good but old tombstone could be a great complement for your tileset (IMHO). RE: Maps and screenshots thread - Kain Nobel - 11-17-2012 Getting more acquainted with Minkoff Animated Battlers + Trickster's ATB. It is a great system but there is much work to be done, I've taken notes on so many small things that bug me, hopefully I'll get around to improving it soon. ![]() Oh yeah, like my map? lol ![]() RE: Maps and screenshots thread - Taylor - 11-18-2012 ![]() Okay, map battle backgrounds are done. Back to database stuff already. *shakefist at focus* RE: Maps and screenshots thread - KasperKalamity - 11-19-2012 you fight against a lizard on a stick? neat. FINALLY done with the first house's tiles. i realized i was wasting a lot of time on stuff that i wasn't even using in the game. ![]() RE: Maps and screenshots thread - millarso - 11-19-2012 I like the more simplified pixel art feeling that that has to it. It actually helps to make everything look well-defined. |